A few ways I can think of: 1) Create smoke using particles, (FumeFX works great for this) render it to tga with alpha or png and call it a day. The great thing about this method is that you set up a scene, and any time you need a change or something different, just tweak a few settings. It is also easy to render out a…
[ QUOTE ] I think he's suggesting that they're limiting potential sales by making it 2d only. Also if you're rendering 3d to 2d and you wanted to modify a base, it would make more sense to modify the 3d and render it again rather than modify every frame of animation no? [/ QUOTE ] That´s what I was talking about. Like I…
Create a new project dont change anything and see if it happens again. You could have changed some options in rendering or lighting or the camera or even post proc vol to create issues like this. If it happens still change the renderer under the options to a forward renderer and it will rebuild the shaders / restart the…
Since you're venturing out of the world of low res by using more advanced materials. Why not just model up some simple bubbles, that way they play nice with the fog... You can even rig up some quick particle effects to make it that much easier and more realistic. If you plan on going back down to low-res-land you can…
I like the look that your texture has, it's got a lot of strong properties to it, but it's not very realistic. That's not necessarily a bad thing, but it sounds like you might have been aiming for a more realistic look. The texture looks best at the near full bright you have in your first renders, it doesn't really hold up…
Hey guys, Happy new year! I wanted to share with you my latest personal animation work (modeling, texturing, animating, rendering and compositing in fact) did in blender 4.0 while being father for the 1st time (1st month was pretty easy compared to what I thought it would be. Don't be surprised that the situation changed…
We are seeking a 3D artist to create a single-character model for this project. The character is relatively simple, and detailed design sheets will be provided to guide your work. The project deliverables include a textured 3D model. This project does not require animation. The model will function as a high-poly reference…
Made a lot of progress in the meantime! I textured the clothes and accessories too, and did an additional correction pass after seeing it come together in Marmoset. Some colours didn't match the reference, so I went back and corrected some small details that would give it a better finishing touch. The test renders below…
EVA GREEN Portrait. This was a very challanging project for me as i had to learn lots of new techniques and software to give justice to my artworks. Since its my first complete portait prject so there are lots of room for improvement. Modeled in ZBrush and skin details were from Texturing XYZ using Mari. Skin texture was…
I'm conflicted I'll be honest. So I threw it into Marmoset which I was going to do anyway for compliment shots on this piece. I want to do the background as a set on this. I feel like this will push me more artistically than just rendering the prop. This is just a quick light and render in Marmoset nothing final. While I…