Thanks for the comment :) I'm just wondering, which ones were the nondescript ones? After this I really don't know what I'm doing, but I still wanna keep it simple, and I'll be sure to gather good ref for future projects :) Oh and if by style you are refering to say, Neox's generally cartoonish models, I'm really not…
Seems like you're a bit alone in here so I'll just say "good work". I like the art style, the game itself is not really my cup of tea so I can't tell. You did more and better alone than we did with 5 people for our game demo at school ^^. Is it a bit inspired by Tank Girl ? And that metal heal boss reminds me so much of…
I wanted the claws to look like that actually, sharp and pointy, Wolverine style. I've received multiple comments about the claws being too flat so I guess I will make some improvements there. As for your comment about in-game model used in claws and armour, this armour doesn't even exist in Dota, I made custom sets for…
You've got a solid start right now and clearly have an eye for what you need to work on. Here's some of my suggestions. * I would make that telegraph pole a lot thinner. It looks a little cartoonish to have it with such exaggerated proportions. * Consider adding more tessellation to your terrain. It will allow you to get…
Hmm... there's a bunch of stuff it could be; mesh history and skin weights not being normalized are the first 2 things that come to mind. But honestly this is such a specific thing i cant really say for sure without looking through the file. I would look there first and if not try to save off the skin data with a tool like…
YEH RIGHT, LIAR. Working at digital extremes and not making scifi - tell the hand about it ;) Care to ellaborate why you want to stay away from the floating bits ? I thought it would be common practice, timesafer and whatnot ? Just a brutal mental challenge you put yourself under ? I always enjoyed your scifi-stuff (but my…
Is the cartoonish feel a wanted objective? Anyway have u tought of adding some vertex paint on the models? And somemmore detailing of the small parts like the roof edges that so far seem to be using the same tile textures on sides as well... Also the position of the windows look like is kind of random , a coplanar wall has…
Thanks Micah. I recently did a redraw over my references and realized I was a bit off. I was trying for a more cartoonish style, but as i got the figures set up I realized I was off. I'm fixing up my model and will soon post pictures when I figure out how to drop images into my posts >.<