But what 3d software is the model made in? If 3ds max, do a Reset Xform, Collapse, add an Edit Normals modifier and reset all the normals, collapse to Editable Poly, then re-setup your smoothing groups. Make sure the OBJ exporter is exporting the Smoothing Groups properly…
You'll never regret owning a Wacom. You always pay more, but the build quality and driver support more than justify the price. I've been using Wacom tablets since about 1998 with the ArtZ II 6x8. That tablet lasted me for about 7 or 8 years. I finally retired due to the fact that new PCs stopped shipping with serial ports.…
These look very interesting. I don't understand why you don't have larger versions of them; http://media.cmcdn.net/8625431/800x152.jpeg I think your TF2 characters look great! But I don't agree on removing these; http://media.cmcdn.net/8625197/783x1000.jpeg http://media.cmcdn.net/8625387/666x850.jpeg
Thanks a million guys :thumbup: Back to nVidia it is !!! Many Modo users also praise nVidia and that's my main 3d app. The Gainward GeForce GTX 580 Phantom 3GB looks a bit sick :) and I like the cooling system on the card "three 80mm fans, six heatpipes and a large aluminum heatsink with a copper base" now that should keep…
Hmm, is there a dedicated 'Mac for Windows users' thread? Might have to make one :P Firstly I'm having a Steam issue... when I go to log in to my existing account using the application, I get this http://imageshack.us/photo/my-images/804/screenshot20120208at155.png/ Googled, but didn't come across a solution...
I forgot to mention "remap pixel values" thanks Tzur_H for covering that. Though it only apples to Modo 801, for earlier version that's not needed. Also depend on your target engine, you might need to use handplane to convert it to tangent space normal map. Xnormal is sync with UE4.
Montreal's rent is very affordable. I pay ~$800/month for a nice sized 2 bedroom with hot water, stove and fridge included, but, smaller places can easily be found for ~500. Though... staying in Montreal past the end of the work permit limit is a bit more difficult. (Quebec has special extra rules on immigration)
I don't use max, I'm a maya user. In my experience you could apply multiple materials and those could be assigned different textures, the UV set was default to the first. Usually you don't need to make a new UV set unless it's requiring a different unwrap for something like lightmaps. You can overlay your uv's for…
@sprunghunt Thats amazing, I have to test it out a bit. But from what I read you can deform only 1 mesh per spline. I will probably have to make one bigger segment (maybe 10x current one) and manually place one by one, but since I have just like 800m of road that won't be such a problem. I will also have to model railing…