Definitely an interesting looking gun! I agree that some of your edges are way too sharp, in the reference pictures the areas around the front handle and the grip are a lot softer. Conversely, the curvature on the rear handle thing behind the grip is a little too soft in your model. There are also a few bits and bobs…
Honestly PolyHertz, i though about it, and then did a bit of profilling on the name of the person who sent me the e-mail, the information i gathered was that he was an ex producer 3rd party from ubi soft who worked on titles like Call Of Juarez : The Cartel R.U.S.E. Call Of Juarez: Bound In Blood Now, as far as I know it…
Has any workarounds been posted for total machine locks/black screens? Not total in that the keyboard lights still respond. But even a soft power off is ignored... well not ignored. The Hard drive does respond, but then stops. Like its run out of virtual memory or something. First the screen locks up with the sound…
Ok, I've fixed the environment plane for this. I re-sculpted in mudbox. I also changed what type of terrain it is from soft soil to hard rocky terrain. I then went in and fixed the tires so that they aren't all pointed the same direction and changed the angle of the gun to a more combat ready position. I also fixed my spec…
Hey HP, I think this all looks pretty good, but I can't help noticing a lot of your shapes on the hipolys have that typical sub-d:ed look; especially for hard-surface stuff it comes of looking a bit round and soft in places. You might wanna add more edgeloops here and there, and don't be afraid to bevel/chamfer for nice…
I regularly use Blender, Max, and Maya. Between the two I'd say Maya is the most similar to blender. Radial menu is close to the Blender spacebar popups. Like blender, Maya also has a very customizable spaceship-like interface. Maya also does edge based smoothing ( Soft/Hard edges ) like blenders Sharp/Clear edges, while…
Quick update on the scene. Replaced all the landscape textures with substance shaders of my own. Will be applying them later tomorrow. Good thing is that most of the landscape material parameters can stay. Here are the Substance shaders with tesselation. Soft Snow Gravel Disturbed Icy Snow Here are the conical trees.…
I'm noticing a trend with your rocks. I think you need more hard edges especially if its a canyon because they become really chiseled by the wind and water that have eroded it over the years. You see more soft edges in beaches and rivers. The rock in your fifth post seems to be on the right track but I'm not seeing that…
It looks pretty good overall, but i think she looks a bit to nice/soft/clean to be a warrior woman. I would revisit the original piece and maybe check out more of Louis Royo's work to really nail the feral killer babe look.…
This looks frickin sweet. I love the lighting. One thing that stands out to me though is the fence. I think the high contrast of the texture makes it stand out too much with the lighting setup you've got and it doesn't match the rest of the scene. I know the grass is very WIP but right now the edges are too soft/fuzzy…