James, the root of these issues in both cases is using blender. Neither handplane or unreal know how to load the smoothing information correctly. Normally, unreal loads smoothing splits without having to use "Explcit Normals" and as I have mentioned in the thread, importing normals with your model will break the handplane…
Real interesting to watch. It's real awesome to see the process of them starting from such humble roots and growing over time. I also had no idea that so few people worked on WoW (I think he said 60?). I was sure it was a major production with at least twice as many people.
alright so ive figured this must be gimbal lock, and some examination of the gimbal gizmo supports that theory. How can i modify the root rotation value of my bone without changing the rotation/position of the bone itself (the visible part of it) and also without destroying the skinned mesh i have on it?
A few more WIPs: https://www.youtube.com/watch?v=sEFmCbm8KA8 https://www.youtube.com/watch?v=fziDcIun5p8 And then I redid the rig so that the main body is the first below the root joint, so that I could more easily control it, and not have to fight against the lower body IK. More of that soonish!
Haha awesome stuff, great choice of subject matter, it's a classic film. If you're looking for reference you could always have a root around for some Assassin's Creed screenshots. They're rather keen on Mayan stuff, it might be worth having a look and seeing if there's something of use in there. Love the idol's face!
I want to bring the website Concept Root to your attention, it's a website very similar to my blog. It has been regularly updated since January 2012 with more focus on artist features than individual pieces of art. Lots of good stuff there, definitely recommend you guys check it out
Some other thoughts. The Purple GRP point underneath the car is lower on the hierarchy chain than the root controller. I think if i could get the wire parameter to look at the global rotation of the GRP point i would be set as I believe it is currently looking at some local variation. Help for that ???
I actually kinda like the idea. I haven't been around as long as most of you guys, but an extra subforum or sticky or two to encourage polycount members (old and new) to make tutorials/ppm style models could be really cool, and maybe get polycount back to it's roots in a small way.
I wish Andy, Jorm and Kiv would leave SNL. They are so underused and going to waste on that show. I was a TLI fan long long ago, and wish they would get back to their roots. The best digital short they ever did was the Doppleganger one. That was classic TLI. (btw - for those not in the know: www.thelonelyisland.com )
Looks like the Standard is not the root material. Go up in the material tree (up arrow icon above the "Standard" button), and check the settings there, probably a Shell material. I would just recreate the material from scratch, I never use the Bake to Shell Material (or whatever that option's called in RTT).