Here is my final feedback in the form of a photoshop "paint-over". So the thinking behind my feedback was to give depth to your plants and moss but also unifying the colors a little bit. In the end I think a lot of it ends up being "whatever you think is better", I have a thing for trying to work in more earthy tones into…
My friends and family put me in a similar situation. However, a lot of my friends do gaming too. I've had some job suggestions sent my way that I scoffed at off the bat, ended up applying for, and actually overall ended up having a really good experience. I determine what skills I can take away from each opportunity and if…
The movie had its issues, there's no doubt about that. My personal quibble is the scale of the big critter, as they really could have pushed the consistency on that a bit more. I suppose part of that was the intentional concealment of the monster throughout much of the movie. The best way to get scale is through regular…
Thanks :) I can't test on mobile but i think it should work, the polycount is not that high and multiple models have LOD. I do use Atlas yes, the entire scene use 3 atlases, there is a separate material for floor as it was suppose to be usable for terrain. Everything was done in Substance Designer so there is a few…
Per128: Damn strait EarthQuake: I just threw some quick directional lights in there to simulate the lighting you might get in game. These are screencaps, I'm no good a rendering. zenarion: Probably a good idea, but I wanted to use them in one of my own maps first, actually. However, if I don't end up using them I will…
Hey everyone! I'm continuing my journey to learn stylized prop and environment creation, and I'm sharing my latest results with you. Here's my new small project: Stylized Common Chest. Please give it a look and let me know what you think! Any feedback on how I can improve in future projects would be greatly appreciated.…