Well, I'm not going to pick for you :D but here's what i think: #1 seems the most bestial-- the frontal profile of the legs and chest are very equine in appearance. That and the arch of his back and the angle of his rear legs makes me think that he would be able to raise up on the hind legs. Not that it's essential one way…
Yea you really have to decide, yesterday at best. With decide i mean between character and environment/hardsurface. Cut the concept art, it dosnt help and you would have to put so much time into it, its just undoable (traditional art requires extraordinairy dedication) So cut all that time from 2d, its nearly wasted. Im…
My textures here are being a bit too high... but its because I'm used to work with big sizes... resizing them down shouldn't completely destroy the models... For small objects I use a 1024 texture, such as the skull, or the books, or even the candelabra. If I need finer detail or make a group of props share the same…
UPDATE: Thinned out the front sight a little as it was looking a bit chunky. I know space marines have augmented sight/vision and advanced helmet tracking and targeting systems so that they dont even need the sights, so i assume they are only on their incase their helmet is damaged, so i thinned it out a little so that it…
Well for some reason the vray camera is making the image a little weird. Not sure why. BUT getting closer to the finished (or workable finished product) Im doing a high poly model to learn some different modeling techniques. I wont texture this because of the poly count and besides, before I even think about texturing I…
Hey, let's make sure Boba has all the best equipment for each gun, right? :) Thanks for compliments, I'll explain why I wanted to do the text. I knew that it isn't exacly what star wars do (altough on starfighters there are little notes like WARNING! and so on), but I looked at the bounty hunter in this case a bit…
First, thanks for the paintover, that's helpful at seeing what you mean. And I appreciate that you'd take the time to help me out. I should admit that I'm not the biggest fan of wear on my models. I like the subtler wear and tear rather than the ww2 relic look. Wear can certainly look amazing (Millenia's stuff comes to…
Hey everyone, I just noticed I started this thread a long time ago and never continued it. So I feel like I should add a conclusion. Spoiler I never finished the game but I did get far enough into making a demo. I created the demo in in UE4 because it has a small learning curve and there are so many tutorials that helped.…
Hooray! 100th WIP Image I spent tonight just dressing the second tower since it's becoming a more regular question being asked by people over the last few days... so I gave it a quick dressing pass just to clear that critique out of the way for the time being... so I can focus on other things over the next few days haha...…
The design is very war hammer bulkyish, if that's what you are going for, it sounds as though you are slightly uncertain of your design though. I would challenge you to stop working and go look at references immediately and find shapes, details, and forms you find appealing and make a influence map of what kind of…