Finally got
some more time to work on my PPK. Some of the work have been on small details on both high and lowpoly model. I
have created a more efficient UV layout and the same pixel density over all UV
islands. Playing
around with some wear and dirt using substance painter smart mask and then
paint over to add or remove…
[ The Backpack ] // Possible Final Version // The backpack counts with a wire cutter to get into restricted areas, some spray cans that let Zio paint fast tags and finally, some cloth that could shelter him during the night or allow him to hide from authorities. I thing I will add a rope that would be used to reach high…
Calling it a day. Decided to add a focal point into the scene, and theres nothing better then a bloody body covered under a cloth to grab someones attention. I created first blood splatter decal, will need to add more to show that the body was dragged into the cabin/shed through the door. I also changed up the layout of…
This is your motherboard (or atleast similar to yours ) ? On the right side is the 24-pin conector for the psu ? Why can't you connect it ? Although check the layout of the pins (square and rounded holes), if you have a cable which could be take apart (20+4?), check if you have connected them in the right order. Here are…
And on to the real-time assets! So in the past I've done a lot of texturing in Photoshop, Mari and 3D-Coat but have yet to finish something in Substance Painter. With that in mind I am using painter to complete all the texturing with some finalizing in Photoshop. I used Modo for all the retopology and UV work. UV layout…
Maya has an awesome soft selection brush for UVs (top left of the window). Use it to your advantage - you don't have to keep the UV islands exactly the way you got them automatically unfolded. For instance, the shape you have under the hands could be straightened out to fit into a layout much better ; the tentacles could…
It looks normal for me given the resolution and uv layout. You can straighten uv islands for more efficient uv packing and reduce resolution based errors such as this. However, one thing I've learned long time ago - you don't poke your nose at assets searching for imperfections all day in marmoset. Always keep in mind how…
thanks guys Ive just about gotten used to the shortcuts now, they really shouldn't have changed it without at least offering an option to use the legacy mac 2014 keyboard layout. Ive still got other bugs like my mouse seems to keep moving an object for about half a second after Ive let go of the house button! really screws…
The machine learning systems I've seen usually analyze a pre-existing set of scenes, learning which types of props are associated with which types of furniture. Then it can start to extrapolate new layouts. So, they must have fed it a bunch of scenes to learn from. The weird thing is, no one understands how exactly AI come…
If you view the entire world of DS1 in a map viewer, it is a very interesting study how all the shortcuts make a large world fairly easily traveled. What i find impressive in DS1 is that after playing through a area once, its layout sticks in your mind. The game has no map and a rather large world, but i know my way…