User channels are designed to be used without a specific purpose by Allegorithmic. Like the name intend, they can be used for anything in custom shaders. The "blendingmask" channel has been introduced to replace the "opacity" channel used in the material layering shaders that we provide by default. The most important…
Yeah I'm planning on breaking this scene down once its finished :) I would say that I'm currently going for that last 10% that brings it all together so hopefully I will be done soon :) Yeah I'm going to work on some color variation later tonight! I tried playing with some colors and desaturated some of the vegetation, I…
Thanks a lot guys, it really means a lot. Now, since I'm pretty much finished with the sculpt I might as well get started on the low poly, but I have a question for you experts: should I retopologize the head and the hear/mustache separately? My instincts tell me I'd get a cleaner bake but would it make it hard to do…
Rhinokey is correct, you could do what he says. However if you want to make a brick that you can re-use at a later date in other projects, my advice would be to follow my method (or the method I use) as within ZBrush you can't do a UV layouts. Therefore if you wanted to make a collection of fully textured bricks (including…
the issue is not the domain, it's the schools. Too much school, too much class, no many bad people coming out thinking they will have free job. out of 30 student only 5-6 find a job right outiside. only 1-2 will still have that job 3month later. a years later, not even half the class have job. a good 30% will make it. The…
When I do contrast adjustments, generally i'll get my main contrast done in the RGB curve, then go back to R, G and B channels individually and play with them a bit. This one was pretty simple. I generally do curve adjustments per image, or per set if I have multiple photos with the same lighting, and just copy the curve…
CK - Omni - QOP - Silence - Centaur - Disruptor Here are some weapons up for collab. So if you want to grab them now just message me. Ill be doing color later and put it up in the collab thread. For omni I used a morning star as a reference. It is said that the morning star was used as a holy weapon. Mainly used by knights…
I export using the 3dsmax renderUV template with specific colors. Then I have a simple photoshop action I recorded that selects by those colors and makes layers, folders and generally sets up my texture files the way I like. I have it look for the line and edge color, as well as break off the UV islands to their own layer.…
Hehe, well that beats me. I'm not really all that versed when it comes to the inner dealings of electronics. I only have my own unfortunate empiric knowledge to go by.. It could be that when it dried it still left a thin layer of something that was in the tea. Like if you leave a glass of something or another out for days…
You should be able to set a layer with height to something negative like -.1 or something and then a mask with a paint layer on it to paint in the details in the 3D viewport. I would recommend using a thorn brush to do the actual painting. Holding down shift when you click will make straight lines. Alternatively I believe…