STLCheck= no errors Attaching box then deleting polygons = doesnt work Its almost like you cant urbosmooth a imported model :/ I could just model the scope again but i kinda would like to fix this so i know for future reference.
I'm just nit picking but it seems the side of the rear sight has some smoothing errors. I'm having a hard time seeing since my screen at work is poor. Other than that I'm looking forward to the texture, looks good so far :)
Ok, I've redone the low-poly mesh, imported into Maya, unlocked normals, smoothed them, uvd and export as fbx. But now I get error in Xnormal - attempted to read or write protected memory. Confusing. Obviously it had smth do with unlocking normals.
That is clearly a flipped trianglulation between what the baked had during the baking as the lowpoly from what you actually have in your blender viewport. This is obvious from the x shaped normal map error patterns. Make sure you triangulate the mesh on export.
Thanks TheRealFroman. Here is an update: Worked on the room, fixed the floor tiles, adjusted the materials & lighting. Having some problems with the reflections,, if you can tell there are so many errors towards the end of the hall. Let me know if you have any ideas.
It might be a good idea to make a proper high poly first, and then after baking you can just use nDo to add small details like stamps and text. Also, don't forget to apply hard edges where needed to avoid smoothing errors.
Its been bloody slow, but after trial and error, its the best I can do for low poly, though the helmet is such a pain, the model sin't complete as its a bit obscure under the shoulder pads and the helmet...its a pain. [SKETCHFAB]20c51329c8594023b10b522816956d3a[/SKETCHFAB]
Which is really, really strange and backwards. Organics that are generally soft and mushy can handle broken tangent space more easily, while precise hard surface work suffers more from broken tangents(steeper angles accentuating smoothing errors etc).
A preview video of mine has a funny ending. After I crash a car, it starts burning in flames and Sandbox 2 posts this message which says "engine error" and shuts down. Video here: [ame] http://www.youtube.com/watch?v=BJXJ8Mowy2o[/ame]
Did you change smoothing groups on the normal mapped one? Cause the low poly without the NM looks like it has lots of smoothing group errors, but with the normal map, not so much. Unless NM covers smoothing group stuff up that much.