http://www.polycount.com/forum/showthread.php?p=2012564#post2012564 Simple clone. Works good on uniform objects like a cylinder or box. http://www.polycount.com/forum/showthread.php?p=1488069#post1488069 Using shrinkwrap, Wrap-it, make live, max-retopo or whatever surface conforming method you like.…
Thanks a lot Rodgon and CybranM!!! CybranM, you're actually almost right bro haha the character is actually 40.376 2x Bionic hands 11.455 Body+face 14.918 and Hair 2.548. The body with the face I counted with teeth and tonge on. I forgot to update that..my bad!! hahaha
Thanks for your help! That was actually the problem lol. Unfortunately after pelting and relaxing it I get this... thing : http://i.imgur.com/g5etGZb.png?1?6777 Is it worth it to move all the vertices individually to make it look correctly or should I just use planar mapping? Also, I have another question and I'm not sure…
Man, uh, I guess not using cintiqs is cool now but personally getting one made me a lot more excited about making art and doing work (cue somebody saying that if you need a cintiq to be more motivated to work, then you have a problem (yes, I have many problems)). My eye-sight kind of sucks from a moderate distance and I…
Hi, As first advice, I would tell you to stick with default UI if you first want to learn and understand it so you can more easily rely on tutorials. There's still improvment you can easily do like installing PitiWazou Pie Menus (http://www.blenderartists.org/forum/showthread.php?348496-Addon-Wazou-s-Pie-Menus ), changing…
I suggest reading the entirety of the 'Of Bit Depths, Banding-' thread, it's only 4 pages but the most relevant information is on page 2. http://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps/p1 I'm pretty sure Skyrim uses swizzled (Dxt5nm) normal maps so it should be good enough for even highly…
I am still trying to teach myself about normal mapping high to low poly, I'm getting there. I want this to be the high poly eventually. But for this class and the time crunch i have and all the other assets I am working on, I am just going to optimize what I have down to a low poly and go from there. I know there is a lot…