On paper the specs look great, and if it does feature what it says it will feature then it will be awesome. Two things concern me however, firstly is the interface and user experience. I'm yet to see RIM get this right. Current BlackBerry OS examples are horrible, especially when compared to the likes of Android and iOS.…
Hey man, hope I can be of help pointing out a few things. I'm going to be hyper critical, but I imagine that is what you are looking for since you plan on submitting this to companies to try to get hired. Broken Shit: (I am using the latest Mozilla Firefox) -When I click your Design Test .pdf link, nothing happens. -When I…
ok so this week i continued watching the course and repeat what the tutor did by my own and if im stuck at sometthing i try to solve it and if i fail i just watch the video again or google the problem , that's my plan for every tutorial , i learned 1- Some deformers 2- nurbs curve that can rotatte and repeat 360 times to…
Something like this? This is a mesh transformed into curves then filled and passed through a triangle tessellation group, all with Blender's geonodes. Corners are preserved in the conversion to curves by being marked with a Boolean x Point attribute so they get temporarily split. You may need to tweak the Corner Angle…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
TL;DR: I want to model a quality environment for my portfolio. There is a specific job I have a sort of a goal (I know it's unlikely I ever will get it's something to aim at). Should I recreate an environment from their game? take high-quality concept art for an unfinished environment for that game and make a finished…
The more "typical" workflow for these type of assets would be to wrap the asset to your mesh and transfer/bake the maps (without the need to mess with your geometry). Asset vendor should also have tutorials/documentation to show you how to do it (i.e. tex xyz has videos for their Vface assets).
Hi everyone, I feel like venting a bit :# So I have been unemployed for a bit more than a year now and after sending more applications than I can bear to count and a bunch of interviews I'm still in the same situation. I have tried to improve my portfolio over the years but I think I've reached a point where it's not going…
there's nothing worse than the excess hype that gets bandied around any time there's deformable/destructable terrain type features in an upcoming game. technically, yes you could make a game has a very highly destructable game world, but every time we've gotten close to that (say, Red Faction's geomod), it's shoehorned…