Thank you, @Elithenia! @ashraful mobin - I had another look and I'm not entirely sure! It seems like a combination of several things - very likely need define it to rework the topology to define it better. Proportions: I notice that I definitely made her torso a little long, which could have thrown off her lower body from…
Hey everyone, thanks for the responses. it means alot espiecally after bustin my ass heh. Vasago: thanks. and yea your right Ill go back into some of those normals and make them pop a little more...hopefully soon heh. blacksmith: Thanks for the comments. with the discoluration thing I actually tried alot of different ways…
I think it was a good call to hide some of those hex shaped rocks. Even still, I feel like there isn't much of a consistent shape language here. The wear on the rock walls doesn't seem fitting for a cave interior. They look like the big horizontal shapes you would see on an eroded cliffside. From there you have your…
Hey all, Looking for some critique on this character that I'm working on. I started her a while back but never got around to finishing her and getting her in-game, and now I'd like to finish her and hopefully get this character portfolio-ready. Along those lines, I'd love to hear some suggestions for how I can improve the…
[NOV 6 2014]: Update 4 Hi guys, it's been a while! Thank you all for your feedback, it was very, very useful! Here's my update: I worked on the silhouette as you guys suggested, added more details and that badass glove and pauldron that Riven has. I made the design asymmetrical, which is something I wanted to do, and I…
Well, Depends on what platform you're gonna use her for? Is she for gaming? a Art Project ? Or a Demo Reel? Me heh you -know- my answer ut2k3 or Q3 A or Jedi Academy... And you did a great job on her, doing a anime style charater *can* be frustrating used to have a friend that did a few db and Angelic Layer models for a…
Subdivision sketch: M2O3 A quick visual overview of some easy ways to streamline [subdivision] modeling and a continuation of the previous posts about iterative block outs, booleans, modifiers, and parametric primitives. Less explanations. More practical demonstrations. Start with the block out. Focus on creating accurate…
Hey guys, I finished Chloe a while ago and Jack printed it. Should get some pics soon. Also started to work on Jenny Poussin yesterday. Can't show you the refs, she said the pics weren't released yet, but you'll find a shitload of pics on her gallery... It's a bit misleading though because most of her pics are…
Hey Eddy! Cool choice of character. I was looking at this game too, love their designs. Are you modelling her to pose? Since you're blocking her in I thought I'd mention that, in the concept art she appears like she is doing a hunched pose, with her chest tilting forwards. If you can get your model to do the same, I think…
Hey there! If you are trying to match the concept, there are a few things to work on. Mainly the proportions, she's a lot thinner and taller in the concept, and her body has more of a bell shape, with her chest being smaller than her waist. Also is you are just using a texture for the eyes you probably don't need the extra…