hi everyone just wanted to see what you think are the biggest problems when making 3d game assets? not just for next gen but any platform ( DS, PS1, XBOX, WII.......) thanks, any response appriciated
hi everyone just wanted to see what you think are the biggest problems when making 3d game assets? not just for next gen but any platform ( DS, PS1, XBOX, WII.......) thanks, any response appriciated
Yeah in the more long term this is where we're going to end up, with something that scales better than raw polygons. Whether that is displacement, actual sub-ds, voxels, a combination of all or something else entirely, we'll see.
This may be nutty but can you go old school and have all of your geometry above your water plane flipped vertically beneath the water to fake a reflection? That's how we did it back in the Nintendo DS days ;-)
If it turned out to be a pretty decent tablet for painting and was $500; it'd be pretty tempting. But I have to resist! Expensive gadget overload! I must convince myself that my laptop and DS are enough for all my mobile needs.
It depends how close you're going to get to it. We use the alpha plane technique for DS and PSP, but I think once you go any higher resolution than that, the trick would start becoming more obvious.
If you dont think you can find a local job and dont want to relocate then perhaps try to freelance? BTW your pixel stuff is very nice so maybe you should do some DS spec models.
Work with Sub-Ds. Do your low-poly control mesh, UV it, add MeshSmooth, Vertex Paint it, then Texport or Render to Texture to a new map. Yank off the MeshSmooth, apply the rendered/texported texture. Should work fine.
I'm not as much of a shooter fanatic as I used to be so I'm kind of regretting my 360 purchase. My PS2 and DS have been getting the most play time, I'm kind of on a Final Fantasy kick right now.
I played the hell out of Viva Pinata, loved that game! I want more goodness like that. Animal Crossing on the DS was fun. I'd play before bed so I'd fall asleep faster. Er, wait a second...