I'd suggest looking at the licensing terms before stumping up any cash... if the Foundation can't publish then that means the terms granted by Autodesk would be as restrictive on an individual or group therein irrespective. After all FBX is the property of Autodesk. Collada has the same sort of problems, the Co. that…
Installing in the case of scripted modifiers means putting it somewhere where it will be run every time max starts - either in the %userprofile%\AppData\Local\Autodesk\3dsMax\2017 - 64bit\ENU\scripts\startup folder (you can paste this path in the explorer addressbar, it's valid) or in the C:\Program Files\Autodesk\3ds Max…
We're doing this one again? I'm telling you, make a shirt with somebody or something pissing on the Autodesk logo and you'll be raking in millions of dollars a year. Use that money to buy out Autodesk and force even more stupid decisions onto your customers. This will cause the the value of each shirt to go up and people…
Ok, this is what I currently have on my Mel Script Editor window.. I copied the location directly from the file info. source "/Users/Shared/Autodesk/maya/2013/scripts/Ninja_UV.mel"; ninja_uv(); I get the following error message when I press the execute button. source "/Users/Shared/Autodesk/maya/2013/scripts/Ninja_UV.mel";…
[ QUOTE ] Does anyone have any theories as to why Autodesk would continue to develop both platforms? [/ QUOTE ] I had a talk with an Autodesk representative last week. He confirmed what I had assumed they would do. They'll develope Max with a focus on games, and Maya with a focus on film...since that is the strong points…
Unreal you should be fine with the base license. You won't fall into the money world until you start to clear a certain money threshold, even then you may never actually need to pay due to the EULA. My place of business falls under a certain category in the license that basically says since we don't ship a product we do…
Yep, told you it was pretty blatant. But here's another one; overall (the majority, maybe even if not by much) the users here may just be happier using Max, Maya or Mudbox more than every other modeling/sculpting program combined. I'm not saying that we all exclusively suckle off Autodesk's hairy man-boob, and I'm dead…
almost there (warning not yet complete or working!! with newer versions than max 9)function selectUVOuterEdges = ( if (selection.count > 0)then(--at least an object selected local obj = selection[1]; local uv = modPanel.getCurrentObject(); if( classof(uv) == Unwrap_UVW)then( print("yes UV modifier is there");…
This is a time-lapse video on how to make a 3D model from a 2D image, it shows the basic techniques to create a simple 3D model of Soft Drink Can (Coca Cola Beverage Can, 330ml) from reference image of Actual Product in Autodesk Maya.…
Hey guys, I have an object Im doing retopo on with Quad draw, and when I leave quad draw so i can select a vertx to detach (Edit mesh>Detach) For some reason it doesnt get applied to symmetry and it always applies on the opposite side of whichever vertex i click on. Heres a picture and heres the file in case so u can see…