Try to increase emission in view-port shader settings, check in glare and decrease environment map exposure in display settings or choose something but bright day as back image. Also you may turn ACES in dysplay settings tone mapping if you work for ACES controlled color pipeline to see proper color of emission in ACES…
You'll want to go into the curve editor (Graph Editors > TrackView - Curve Editor) select those keys and click on the "Set Tangents to Linear". Which is the Euler way of handling curves, Biped by default uses Quaternion and the TCB values (Tension Continuity and Bias) to control curves. Biped can be set to use the Euler…
I agree with most of the points listed. All of those linear detail bits get lost unless at an upclose level. At a distance the masses and shapes work well, but at a mid-distance there is not enough tonal groups to break up the large mesh shapes there. maybe if you set some direction to where the linear segments are going…
I haven't worked on a single image in a long time that I've dedicated so much of my time to. Specially a piece of fan art. Overwatch needs no introduction. I hope you guys enjoy this image that features all 23 of it's heroes. I've learned a lot working on this image, about the actual designs; differences between concept…
These, although adding some new ones, are old models from several months ago, for those who have noticed, yes. lineart conceptualization and a little superficial color, I still do not have the technique to make a splashart at the level of riot 2017. . . I believe this skin xerath although it is not polished anything, I…
Since the movements are kind of linear blendshapes might do the trick. depending on where the model ends up maybe a simulation can be used to add bobbiness like they do with hair. But just to achieve these poses I think blendshapes would work fine and they allow direct artistic control. for a dog ear folding back it doesnt…
Plus, with the software most of us use these days (a lot!!), the process is non-linear and iterative. But as a beginner, keep it linear. Try different approaches. Work through the traditional stages: build a low/high-poly simultaneously by using a sub-d approach. Optimise your low. UV unwrap it Bake it Texture it. Then try…
The first 4 images are displaying the NM correctly. What shading errors are you referring to? Max is set to gamma 2.2 by default so all linear maps - greayscale and normal maps - need to be over-ridden to gamma 1.0, as Monster pointed out. You are using a legacy Omni light with no attenuation so the light will have very…
it's a lot of testing right now, what gives the best results. so far linear uv borders with interpolated inner uvs work pretty solid, not totally perfect as max doesn#t keep the borders totally linear i think - but padding fixes most of this a much more complex mesh, again normalmaps created solely from the lowpoly, no…
Biped uses TCB values (Tension Continuity & Bias) instead of the standard F-curves to interpolate between keyframes. What you want to do is change the Continuity value to Zero on all your keys to essentially get a linear movement. To access the TCB values select all the keys you want to edit, right click on the keyframe in…