A little bit of progress for the medieval scene. I have added in some signage and lanterns. I especially enjoyed creating the 'Picklebury' font for the sign. For the lanterns I added in a gentle sway using sine with world position offset. The tree branches also have simple grass wind applied to them along with the cloth…
Hi and welcome to Polycount! I would suggest using a tool like ScreenToGif to examine their effect, frame by frame. This makes it really easy to record the screen, and then examine the frames. The original tutorial: Your work: I haven't watched the tutorial, but just examining the tutorial frame-by-frame vs. yours…
@rooster: thanks :D and: you're a pervert... ;) here comes a new video in higher resolution, wires, blended wires aaand turned off diffuse. You might think the lag and stuttering comes from my pc which is too lame for handling realtime models AND recording the whole screen but in fact it's an automated algorithm so you can…
Hi! 👋🖤 My name is Swapilla, I am an indie director, writer and animator. I'm a former Roblox animator and current UE5 creator. I’m currently making a massive long-term and unpaid passion project. A 10 episode animated horror series made entirely in Unreal Engine 5. The series follows Sean and Steph, estranged siblings, who…
Hi, My name is Martin Coates and I'm a creative UI artist with experience in multiple platforms and would love to bring my skills and expertise to your project. During my 7 years in the gaming industry as a UI artist I have gained vast knowledge in many aspects of art and design, from early stage concepts and wire frames…
Hey Zergxes, I guess you mean the output as it is called in MAX. Yep, I guess I need some better plugins to be able to make convincing flames. Looking at games like Q4 or Battlefield 2 I see really ace work on flames, however I guess they have 1 guy more dedicated to do effects and particles on their team. I'm doing…
Great work, and excellent choice of material! Really cool to see someone doing this stuff. Agreed with the above two, though. The fire on the fly through could use work. Right now it's bit distracting. The particles aren't convincing at all, try making them smaller and using more particles, and maybe try using two systems:…
First off I love it! I like how they all converge on impact, but its missing a bit of the impact. The break away pieces start out too soon and because of this a bit away from that center area of impact. Also I feel like the break away flames are facing the wrong way. The hotter brighter part should be going away from the…
Yeah the explosion at 3:50 is great! I agree with Lee, the galaxy is one of your weaker pieces. I tend to like longer reels, but I think the general rule is that shorter is better. I think you have a good grasp of weight and timing, I think that separates the "boys from the men", so to speak. I think you have a bright…
Thanks for the comments. I am sorry for taking so long to reply ,I forgot about this thread :\ Really sorry if I did not take all of your suggestions into account. I ran out of time and it was a nightmare trying to come to terms with all of the snazzy post processing and environment effects in UDK. I agree with the…