Just got an email about an invitation to a site called Graphicker. [What is Graphicker?] Graphicker is a crowd sourcing website specialized in graphic design jobs, which is the first service in the industry to match graphic designers and game developers around the world. It enables game developers to find the right graphic…
I see. Not sure where you're referring to when you say whether metalness having sRGB enabled is intentional. I double checked the scene I uploaded and it shows up as sRGB disabled on my end. And in my original post I mentioned sRGB in metalness to cross it off the list of being an issue, since by default materials are in…
Dynamic lights will never bounce or affect lightmass in UE3 + your first picture isn't correct either. It has no shadows, and you can clearly tell that from underneath the bars and such. That is possible to enable on moveable lights though (must be enabled manually). IMO you should go the proper way. I understand you want…
ok, here is the thing. The Cintiq does that when its display is disabled. So all I have to do is find a way to enable all 3 displays at the same time. Which I am not even sure if can be done. The GTX645 can do this, will have to dig deeper to get this running. This has become quite an adventure. My plan was to extend the…
Max does respect sRGB color profile. Enable Gamma 2.2 in your Max preferences. This will save your renders in the equivalent of sRGB. Once you turn this on, you need to explicitly manage any textures that need to be in Linear color space (Gamma 1.0), for example when loading a normal map you'll need to set the gamma…
Looks like you only use one GI bounce. Try to use a combination of Irradiance Map AND Light Cache. You would also need to adjust your samplingvalues. Your renders won´t look great out of the box. You need to adjust these settings. Also check if gamma is enabled/disabled. You should always render with gamma 2.2 enabled. But…
Hey Brian, as a very radical solution, I would advise you to reset your Maya's current config by deleting your prefs directory (after a backup of any custom shelves you would have setup). It might indeed happen you have enabled some function that would trigger GPU drivers inconsistencies ... like e.g. enabling AA in…
Sticking to my existing bob metaphor: I think mattresses are a good thing. Even though they enable people to comfortably avoid life, they also enable hard workers to get better healthier nights of sleep. There are always going to be pathetic people. Saying that 'Pathetic people use this product as an accessory to their…
Depending on the Max version, there should be a MCG operator available as simple modifier ( UV as HSL gradient ). This is from Max 2017 and up i think. Be sure to enable "generate mapping coordinates" in the spline primitive and enable VTX color display in the viewport. If you want to render the spline, simply apply a…
On 2D view theres an option for SRGB at the bottom. Disabling this disables SRGB across the entire project. Enabling enables this across the entire graph. I didn't know there was a node to convert to SRGB and vice versa. Is there a way to view the range/median of the luminosity? Am I correct in regard to having SRGB…