[ QUOTE ] Ok take a human and add some animal-like feature, like ears or wings or a tail or claws and you're there. Cheap, the gargoyle as you like them is all but a furry. By the way the move is over, I'll get that girl done and out to you, if you still want it. [/ QUOTE ] hmpf... non-human: not a human character but…
Thanks lamb! I based it off of Faf's workflow for the tileable textures http://www.polycount.com/forum/showthread.php?t=125737 I applied it on geometry to cut it off. For now, the latest image was to show where I am right now. It wasn't intended to give that plastic look, so I'll most likely adjust the materials as I go…
lol, tea, an NPC asked to accompany me to some place so I let him follow. No matter how many times I tried reloading to save this guy, every time we get to one spot he runs WAY down this mountain, across a river and up the other side to be killed by a giant spider (that he attacks) that was having nothing to do with us. So…
Great model :) ! Some of the edge loops are unnecessary on the low poly - for example the rectangularish looking thing on the roof towards the aft or the front light - a lot of those details would transfer well from a normal bake so there's no need to model them in Also how many sides do you have on those railings? For…
There seems to be a big issue with zremesher in R7 I did 2 retopos with R6 and R7. The R6 is on default settings with a couple of curves an the same settings on R7 produce pretty horrible results R6 version is on the right The only way to make it vaguely work is to bump up the curve setting from 98-100 and then you get…
I'm not entirely sure what you mean (it's before noon and I'm a student, ergo the body is awake but the brain ain't). But what you could try is baking out a displacement map of what you have, then loading in your new geometry and applying the displacement map to that to deform the mesh to where you were before. It would…
KDR+Gauss: I actually wanted to put in the Bill Murray character from Kingpin - but Big Lebowski was the only bowling film our art director (who drew the concepts) had seen :-) hobodactyl - he is indeed photosourced. It's a famous bowler called Brian Voss. We originally had an AMF license for this game and were going to…
I SEE THAT YOU MIX UP (confuse) THE TERM LIBERTY AND TERM DEMOCRACY ! In any case - I've not been talking about American's Democracy ; I think there's few others models of democracy in the world which You can choose - Constitutional democracy,Direct Democracy ...Totalitarian democracy .etc. It's up to You where You put…
Many thanks Afk, it's good to hear from someone who started in my position a relatively short time ago. Thanks for the great suggestions, I think I'm gonna start working on a new project or two which is unlike what I've done already. I'm considering a car or motorcycle for a game, the prospect of which scares me but I…
Your work is very good, but it's absolutely nothing like Blizzard. Blizzard usually wants to see that you can emulate their style flawlessly before you apply there. I would recommend following the artists who have worked at Blizzard, and can capture their style. Make fan-art pieces. Make actual WoW models that look like…