Doodled up some quick unreal prop ideas in sketchup whilst looking at some warhammer scenery Started working on a male basemesh from digmon style/proportioned characters :) Quick A3 observation of rapide http://images.xboxfrance.com/7/5024/artwork/zoom/5404.jpg done in pencil copic caio markers and ballpoint pen :)
The closest thing to blenders snapping, would probably be found in Maya or Modo, Max's snaps are FOOKED when it comes to this kind of thing. You can set max to 0 decimals (Main menu > Customize > General tab > Spinners > Precision:0) but it's still moving 99.891 it just shows you 100. If you set it back to precision:3…
hahahah i love it! http://kotaku.com/5495016/bad-company-2-video-spoofs-modern-warfare-2s-fags-psa "If Electronic Arts is willing to go get a major league baseball all-star - and EA doesn't make a baseball game, so it's not like they had a relationship already - to clown Activision and Infinity Ward, what's next? Will they…
I use this a lot on a daily basis,and found that sometimes it snaps back if the face "tension" is too high. shooting an edge on the face in question will solve this,also moving it by tiny amounts sometimes does the trick(ie move the edge/vert in small increments to get to your destination).Like 54Strat said,sometimes…
I'm bad at teaching myself C# and get lazy, so I made this over the weekend for my portfolio. It's too many polys for a game asset, and not enough polys for animation. I guess it's like a style practice or something. I enjoyed making it, and am satisfied with how it turned out. The topology is really bad and not at all…
You can safely export the tangents and binormals as long as you disregard them in the baking app and game engine. Substance Painter Enable: Compute tangent space per fragment https://support.allegorithmic.com/documentation/display/SPDOC/Project+configuration Unreal 4 Import Normal Method: Import Normals…
thanks so much for the feedback, I actually stopped with that character and had been focusing on learning anatomy. Did Scott Eatons anatomy course and purchased the book "Anatomy for the artist" by Stephen peck.. I feel I have a better grasp on anatomy now. Your explanation is fine :) I would like to know how to get that…
Oh boy, a double post for my first bit of work... *sigh* One of my peers challenged me to a sci-fi helmet make-off (proper English?). The idea is to show each other our progress as we go, and this will push each of us to work harder since we can see what the competition is working on. We have one month to get the whole…
This thread is kind of similar to what you're proposing... people posting stuff they've started but never intended to finish. http://www.polycount.com/forum/showthread.php?t=54957