Do you think the current games console wars are just a bit odd? Do you think to much importance is still going on with development for 360/PS3 consoles? Stores stocking 360/PS3 titles as if in duplicate to Xbone/PS4? The graphics fidelity feels like it has not gone into hyper drive yet with exception to "The Order: 1886"…
I should be getting the ps3 version soon, just sucks im going to have to get another arcade stick for it. The only one I have is for 360 but im tired of paying for live when I don't play online as much as I used to. Any suggestions for ps3 sticks? I was thinking of this one (I have a Hori ex 2 on 360 and that is my only…
[ QUOTE ] It's evident even in that trailer some people say is "prerendered" (although I don't see why it should be). [/ QUOTE ] I don't think that many people are calling it pre-rendered. However I think people see a difference as the trailer was shot using their "engine" on a high end PC and not using hardware near or…
Guys come on. Let's just drop the insults before this thread gets closed. I don't want to see that happen. This game deserves better then that. So on that note.. this games awesome. I have played the demo on PC (max settings), PS3 and 360. The differences are small. PC looks downright amazing but I don't have the 2 next to…
True. But the mere fact that neither are compatible does add to the issue that it's hard to port games to other platforms. MS doesn't want the PS3 SDK to create 360 games and vice versa. It's a colossal pain in the ass to make a game for three consoles and Windows, but it doesn't have to be. Actually, if the PS3 and the…
Thats not true in the context you said it. The PC version will look the best, the PS3 close to the PC (Not tweakable at all) and the 360 will be using compressed textures, meaning very little difference over all. Of course, this can all change now MS allow games to be installed to the HDD. In other words, the 360 version…
I considered buying the game but like you, I already own it for the 360. Then again it wouldn't be the first game I've bought to check out the editor. Of course money is rather tight atm since OSAP wants to break my knees so if anyone reads this and could give me a number it would give me a little more leeway to go buy the…
@ kodde :) nice, maya IS fantastic, thought i'd also share my explorations with maya as a game dev tool. http://technicalartlead.blogspot.com/2009/07/ebearmainmel.html i don't have video of it but at the time i had 360 and wiimote support for the ebears prototype in maya, 2 player - wiimote vs 360 controller :) another…
It's probably because over time values of one or more axis could go beyond 360 degrees, causing extreme rotational value changes when going back to the original frame. The easiest way to fix this, if this is indeed the problems, is add or substact 360 degrees from the copyed keys that are way off, so they're as close to…