If you are using 3.1 you can use the wrap mode of a brush to create tileable textures and then zmapper or displacement to create your maps. Is a lot simpler then it was in zb2. Here is the wiki page for it. http://www.zbrush.info/docs/index.php/Wrap_Mode_Tutorial The other great thing is the zproject brush to bring in…
Don't listen to them. Get the the 32gigs or 64gigs. I have currently have 16gb and it lags a lot when I pack the uvs. You can purchase 64gigs between 350$ and 450$.
Hi! Here my modifications Lowpoly: 352 faces Highpoly: 15219 faces LOWPOLY + NORMALMAP The right part of the internal circle is not very good, why? Thank you very much EarthQuake.
[ QUOTE ] Never heard of 300, but that looks freaking awesome. [/ QUOTE ] 300 has been around for quite a while now. You can usually find it right after 299, but before 301.
I think it's Del by default, however if you hold CTRL and click on the "Frame" icon you can assign any hotkey to it (provided you're on 3.1 since you can't do this in 3.0).
I am looking for someone to model the attached wrestling arena. The wrestling ring is already modeled. I have $350 budgeted for this project. If you are interested, please e-mail nicoleitig@gmail.com. Thanks.
For lower latency, 144hz, and gsync. Worth the extra $350 if you care about those things, but definitely way more of a gaming related luxery than a necessity. I'd probably get one with that build I posted if you threw away my computer today and told me I had $1800 to spend on a computer.
90,001,037,524+03=13_01.0 LDT/20 USE AT YOUR RISK DO NOT USE ABUSIVELY. SCI FI TRAILER: iClone Contest 2015 RGCA-Trailer-atzetm<br> <iframe width="560" height="315" src="https://www.youtube.com/embed/K9fDPDfjawU?rel=0" frameborder="0" allowfullscreen></iframe> <br> end of file eof
Still having the same problem in 2016, zremesher always remesh ''too hard'' even if I check half. On a 35,1 M polygons I check half and it gives me a 65k poly mesh after it. I'vm on Zbrush 4R7 P3 and I've reinstall it once and I'm keeping the problem. Anyone know how to fix the problem ?
On the gun and everywhere else in this thread, you say "M207 .307". On that presentation image however, where you have the poly/tri count you have written "Model 720 .357", a different model number and caliber. You need to be more consistent, especially on an image like that where the gun says something different then the…