Ruz: Yeah 500 in my previous post was just a random example number to show the math. For your eyeball example you would determine the highest value you want your spec power to be, in this case Eyeball = 120. The eyeball highlight would then be painted with value 255 white pixels and multiplied by a constant of 120 which…
On the topic of new consoles, specifications etc: why do you think all modern combat shooters play the way they do? Because they need to precisely know your position and movement patterns so they can optimize their high-end graphics around it. It's the same reason that tech demos always look better than games do: more…
This is an original character design I did for a client's game project. This is the first in-game asset we've created, so I picked an NPC to experiment with the style of eyes/hair/other details I want. I definitely don't have a fixed style when it comes to how I draw eyes, so I'll have a good challenge making sure all of…
Hi Canden, a few crits for you: - Like Sectaurs said, do not render on white. It makes it difficult to see what's going on inside the object's silhouette. One common solution is to use a gradient background that goes from around 33% grey at the top to 66% grey at the bottom. If you want a solid color background though,…
Hello people, this is my first post here. I am 33 yo working as a 3d generalist. Ive never had the opportunity to make some high quallity AAA game assets, and i started a FPS gun (FN-SCAR) as a privat project. I already did the high and the low poly model, and also the uvs. It has about 14k tris, and im trying to make a…
I've gone through all this before. This doesn't happen, it is a myth - furthermore if it does happen, it's a failure of the product. Games make the majority of their sales in the first two weeks of being on the shelf, then they start being removed to make way for newer titles. For your hypothetical situation to occur, that…
You might need to step back a bit and analyze the ref more closely. The speed is roughly 120 bpm; the loop you are looking to pull is around 2.5 sec, marked by the guy's right foot planting out at 0:30 then just before 0:33. I'd count the exact frames before getting in to Maya. Listen closely to the snare drum in the music…
For me personally moving to a different city or even better a different country is something very rewarding. At this point in life I've lived in 4 countries, and even though they were all European and not too different, they've all had their own little quirks and flavour. Being around different nationalities and cultures…
It seems like your trying to be a smart-ass about it, but you didn't follow my advice. your url: https://dl-web.dropbox.com/get/Photos/gogeta-33/A-Lambo_High_Sheet.jpg?w=be2b0c9d mine: http://dl.dropbox.com/u/2323296/PC%20Folder/wtf_udk.jpg notice how mine doesn't have /photos/ anywhere in the shit? now heres a photo from…
I figured out the artifacts were simply me getting used to Maya (forgot to change the bump type to Tangent space normal). Still struggling to fix the channels issues. Some of them are fixing with flips in PS but some aren't. Not harsh at all. I'm glad you commented. Here are my thoughts: 1) What I did was I modeled half a…