FUCK YEAH!!!!!! Here is what I think is up: AmbientSoundMovable doesn't work over network/lan. The cue you made from the audio file should contain an Attenuation node for falloff. So, no need to place the sound in the level, it's pulled from the UPK. What this does is whoever gets to the switch first (press "E" for use),…
Thanks, I've been trying to look for a faster way to keep my edges looking sharp without having to create connects along the whole of the model. Does anyone know if there is a similar technique to this http://the3dninja.com/blog/?p=1723 that i can use in Max?
Hello everybody, right now I'm texturing a Apache using Bodypaint 3D, Photoshop and visualizing in Maya, if somebody is interested in watching me, Join here =D https://secure.join.me/143-077-623 How its coming out: Thank you Guys =D
Hello, Tonight I post the first update for the texture. This is the first pass of colours with some AO, cavity, and (b/w) curvature map for the metal borders. What do you think about this first pass ? (Mesh is at +- 17k triangles.) Next soon. Good evening.
hi everyone, this is probably a strange place to put a first post but i figured i´d post the url to the seemingly "new" orb website (at least that´s where i found it last time i looked for orb): http://engineering.soclab.bth.se/tools/177.aspx
I've been having trouble with Zremesher because it always dramatically decreases my polycount by hundreds of thousands. Even if I check on keep the same polycount, half, or double, and turn off adaptive density, it goes down from about 1.3 million to about 100k polys. Any suggestions?
You still have the numeric control. Select an object. Set it to scale mode. Type in 1, 1.3, -1, -2.5 etc in the offset fields. You can scale in single axis. Type in absolute fields you can scale the whole. There is also numeric input for stepping scale control.
nope. another Clue: cable car 1: Now, General Carnaby, perhaps you'll be good enough to give us your real name, rank and serial number. [shoots the chair] 2: Cartwright Jones, Corporal, U.S. Army RA 123-025-3964. 1: Thank You.
I think i know why you get issues on some gifs posted and it's because of your Mirror settings. You have Border attribute set to "Merge Border" but then Merge Threshold set enormously high (153) while it's should be something like 0.01. http://i.imgur.com/fu1Cvpr.gif
Vertex book has some great tutorials about hand painting. Download it for free. http://www.artbypapercut.com/ Check these links too: http://www.polycount.com/forum/showpost.php?p=1515379&postcount=170 And finally, take a look at Dota Texturing guide:…