There's also the xNormal plugins for Photoshop, and the older Nvidia tools. Both convert heightmaps to normal maps (black: low areas; 127 grey: no Z change; white: high areas).
Merry Christmas! Can't believe this will actually be my first post on polycount, oh well. I love Quixel suite, but this sums up the 1.7 version most for me :D
YES. most of my experience comes from dealing with versions 1.0 - 1.7 but i did a recent stint with a 2.x demo and found all my pet peeves were still in there.
Look at it this way .. is it better for your in-house artists to be creating damaged pillar #147 or is it better to outsource that piece and get your guys working on hero pieces or unique things that make the game special?
amazing! looks really clean too. is the ingame low poly rifle 16K tris? just curious of what is the current limits are. been stuck on min spec myself. thanks for sharing
i hate being a colour blind artist.... got a score of 168 :( ... I should try this again in the morning when i havent been staring at a monitor for 12+ hours today.
miauu'Spline Deformer is updated to version 1.7. Changelog: -- when the [CONFORM] button is pressed the spline will be created in the same layer as the selected object. This way if the active layer is hidden the spline will be visible and accessible.
dude that's pretty amazing. 169 million registered voters in the u.s. 110 million turned up. that's like a 65% turnout rate, i dont think it's ever been that high ever
Ok I keep getting this error with UV_tools 1.6 or 1.7 I'm not sure and it's really bugging me. It doesn't even work with administrator on. Is there a way I can just remove UV_tools from max please! Please :)
OOOH!!!...Just discovered the Newcastle Beer Festival is on atm. Will be going, me thinks! "160+ real ales plus separate cider bar with 60+ciders + perries" http://www.camra.org.uk/event.aspx?o=271289