Day 14: Brutalism Today's material was inspired by me googling Brutalism and learning what it was. These are based on some Brutalist windows that came up in the google image search.
Bake separately and texture it according to the part i want ? The settings is the same except for edge padding ( 14 ) . The i do swtich on ambient . Others is all the same .
Roughness values should always be in linear space - you will get inconsistent results with sRGB. In terms of reference, have a look at this: https://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/