WOW! thank you guys so much for helping out! getting closer and closer! spread the word to your friends who have related interests! only 13k more to go and they are funded!
Here is an updated render on the Batmobile from Batman V Superman. Still WIP, I haven't been able to bring myself to UV over 135 different pieces. Feedback is welcome :smiley:
When opening it using Scripts menu it gives Error 1302: No such element and when i opening it from explorer it does nothing but creating a new "ColorMap" document with the same inputted normal map
Hi Malcom! Try grabbing CrazyBump 1.2, and use the "Very Fine Detail" slider. I believe it does what you want! http://crazybump.com/release/CrazyBumpSetup12.exe cheers, -Ryan
I've been considering making this into a UI tool as well. I'm often faced with unwrapping hundreds of objects that do well with a simple flatten by angle or smoothing group. Look for it in TS_Tools 1.2! :D
Hi MoP! I am using Chuggnut's tool as well, but I noticed that it doesnt refresh when pressing 1,2 and 3 for the different sub-object modes. Any clue how to solve this?
For those that are interrested, here is some more info about the AMD graphicchips and the engine: http://www.tgdaily.com/content/view/38145/135/ 100% ray-traced pipeline!? Sounds pretty stunning to me.
Melody 1.2 can render the maps as tga files, it's in the normal map settings in the section where you can choose to render object/tangent space, displacement map, colour map etc.
I absolutely love your animations, along with the very original idea of the whips - it gives a very dynamic feel to his movement. I often come up with MOBA kits in my spare time, and I did one for your character - Ashytkin - The Ice Demon Primary: Assassin Secondary : Fighter Projected Meta: Assassin Top Lane, Full Damage…
I had done a patch for HOps utilizing their asset loader, but we decided it was best to directly include that functionality into DECALmachine. Check out v1.2 if you haven't already, it's all integrated now. Have fun with it. Any question, suggestions > decal@machin3.io Documentation is at decal.machin3.io Thanks for…