Hi, Everyone! Is anybod knows how to make this skydome technique in Unreal? And how to bake Flow map on skydome? 19:55 https://youtu.be/o66p1QDH7aI?t=1184
McIlroy - http://xbox360.themanroom.com/news.php?id=1188 Me and everyone else in my office loves Gears of War ... and the metal gear solid video is great!
This is going to sound like I'm gloating, I'm sorry about that. I am not posting this to rub it in anyone's face, but to tell you about some of the pitfalls of "The Thing That Should Not Be". Uh...? Specks I guess. Yeah, wait no. So in April of 2024 my beloved gramma died at the age of 92, of not wanting to live any…
Hey, JKMakowka; thanks for the reply! The chest and head pieces are the only parts of the model that have multiple UV shells, however, you're right that they can be optimized more. All UV shells are aligned with the defining edges and flow of action of each piece (i.e. the leg UVs are aligned to the axes of the legs).…
Modeling: -rocks far too lowpoly and too straight -actually, everything is too straight & clean right now. Move some verts around, make stuff crooked. -optimize bolts drastically. Either lose them or make them simple cones (no truncation) -optimize lock -metal bars are too thin and incorrectly placed -spikes too thick and…
OK I have some speed tests between Knald, Substance Designer, and Painter. Testing parameters: -Highpoly mesh = 665344 Triangles -Lowpoly mesh = 7172 Triangles -Baked with a cage Computer hardware: Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150316-1654) System…
Lightmaps in Unreal store all lighting and shadow information in a RGB format so you get full color lighting and shadows. If you want to go with a full dynamic lighting solution you could use Crytek's Sandbox editor rather than UDK. Check out the Crysis Sandbox Editor - MASTER THREAD on how to get it for free, and my post…
it's pretty easy to code this with tangent-space normal maps. basic concept: save every pixel in to a 2D Array with it's current R and G (and B) Value (B will not change). R and G convert to a vector of 3 dimensions (while only 2 have a value, which is x for red and y for green and z is defined as following) with angle in…
Gameloft Barcelona, the studio behind the mobile gaming hits Despicable Me: Minion Rush and Asphalt 9: Legends is looking for a Senior Gameplay Animator to join the team. About Gameloft Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field since…