I'll take 1000 jokers over 100 Borats or 10 Austin Powers. At least there aren't horrible impersonations that go along with the Joker. Wait like 5-10 years then do a costume from something that was popular then. Like the SNL cheerleader costumes (Will Ferrell and Cheri Oteri) would be a riot now.
GTX 1070 driver 368.69, Modo 901sp3, Win7 64 without Aero. There's a bit of stutter sometimes at the start of the camera transformation in the advanced viewport with just a default sphere but otherwise nothing noticeable. Default shading is 100% fine for me perf-wise. Modo does have some odd performance characteristics…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
Took the xyzWindow script for Maya posted here the other day and updated it to be a full transform type-in window that mimics Max. Maybe someone here can get some use out of it (or give some thoughts on improving it): ////////////////////////////////////////////////////title: xyzWindow//Version: 2.0//Date:…
Hey Eric, thanks for the question! 🙏 The original plan was actually for the players to be sitting in a creepy old basement playing the card game. But right now I’m re-thinking things a bit — it might end up taking place inside the house I’m currently building. Not 100% locked in yet, though. Worst case (production-reality…
Well there is a workaround, simply scale your UVs so they fill the lower half of UDIM 1001 (between 0-1). Then do your texturing, and once you export the textures, open them in Photoshop and crop. If you use UVW xform modifiers and manual canvas size etc in Photoshop, then it's 100% accurate and there is no fiddling…
Hey much thanks again for the response. I've just checked out Marshall's stuff -- really nice models! I'll def. look into the plualsight tutorials. I'm with you 100% on topology and the modeling 101. I guess I'll get started. Thanks again for the helpful feedback. - look forward to seeing your next animal models!
I've never heard of using UDIMS this way, to have one continuous strip of polygons to go from 1001 to 1002. WEIRD! It looks like texture filtering issues. Trying to wrap my head around this, I'm wondering if you could break texture filtering in a setup like this if you clamped the texture, so texture filtering would be…
@JordanN As long as your Glossiness isn't set to 255/1.0/full or the material doesn't make up a huge space it's usually barely noticable that reflections aren't 100% correct. Also if the Lighting conditions don't change drastically and the cubemap is parrallax corrected and maybe enhanced with SSLR & SSAO/SSDO, you usually…
[ QUOTE ] Why break from tradition? The original XBox's were plaqued by the same thing. [/ QUOTE ] I modded over 100 Xboxs, dealt with them for years, and I wouldn't say they had a stability problem at all, except the Thompson drives that came in the 1.0s and 1.1s. But it's a bummer to see these new ones having problems.…