It would depend - for example, if your game is vertex baked (say, you just baked Radiosity in 3dsMax) then your work has a constant performance/memory implication in game... for example, the memory footprint will be exactly the same and the performance/fillrate will be exactly the same no matter how you adjust or setup…
I agree with quack and cholden. What is it that you want to do in the industry? Environment Artist? Texture artist? Level Designer? From your portfolio i'd say you would want to be a environment artist...making props and assets..From there..who do you want to work for? Having goals pays off a lot...it helps you be inspired…
There's nothing 'small' about a renaming upk/assets issue in unreal. It's one of most black-magicy parts of the engine :( But here's some tips I've found to be helpful: -be sure you ALWAYS rename/move the assets in the content browser, via the right click menu--this is weird that it doesn't propagate references for you…
I have to say that I was kind of excited about this scene, but you lost me on the way. :/ You were off to a really good start by making the thatch roof more interesting, for example, but somehow you seem to have lost interest in properly detailing and texturing the closeup of the hut. The perspective is hard to read,…
To be honest you should create a mel-script file with your personal modifications... For example in your MyDocument/maya/XXXX/scripts directory, you will find userSetup.mel file. Just open it, and add the following line : source "Crazyeyes_PersonnalHotKeys.mel"; Close the file and create a new ASCI file you will rename as…
Don't always try to keep your shells as large as possible. There is no avoiding texture seams in most cases, and part of good unwrapping is to figure out the best place to put them to optimize your UV space, texture quality, and to remain inconspicuous with them. It's a balancing act. The reason you get wide and then…
There are some things that you haven't considered What if you are confident in what you are doing, but anytime you make a move there are naysayers who bring up valid points? I am not sure if confidence or motivation is enough. One has to have the right direction as well. I've always got motivation to make new fellows, and…
Well if you want an honest opinion on the game you might be surprised. I actually enjoy APB quite abit, once you get access to the wider assortment of weapons the balance is pretty good. Most every gun has it's rock paper scissors like counterpart, so a well balanced and coordinated group can really wreck people as they…
well thanks to johny I had some more progress, and just got a better understanding of a few things the head I was using as a test was roughly around 9 mill polys, currently im running a nvidia geforce gtx 280. AS far as chaning drivers or anything like that no I have not done that yet. Im rather newbish to your program, I…
On my case i am trying to create a 3d model based on reference images i found on internet and later import the model to Houdini where i wanted to build effect on that model. Animating it (rigging) in this case is not mandatory, Main goal is to create Ogre face sculpt, add a bit skin hair and texture it and then export…