I agree MoP, that was a concern of mine when putting it together. Do you think that having wide images is bad? I havea couple, but condensing down the amount of images on my site would create alot more. Though, my reasoning for having as much as I do is that the fans of the games always like to see as much as they can,…
No need to go on the offensive. Just my opinions are present. As for the apple thing, it was an initial impression nothing more. If you understand the apple fanbase then you might understand the point i was trying to drive across. In short apple fans are more often than not (they carry the impression and or stereotype)…
I don't know, normal mapping is pretty janky, you'll learn a lot from trial and error, posting your F-up's here and getting to understand why they look horrible or your seams are showing, so don't think you need to be a normal mapping god before you start posting stuff. I'll offer a word of caution because I see you MIGHT…
I don't know anything about code or how poorly it is implemented... all I know is that it works really well for topology specifically - better than anything else I've used to date. For what I'm getting out of it, that's all that really matters. Is 'Flow' the same tool that Henry has been developing in this thread?...…
Ahh yep, try to use edit poly instead of edit mesh whenever possible. Edit mesh is a hold over for legacy code and the default for many modifiers and functions. 1) There are a few ways to get rid of edges: - Click on an edge and hit ring, hit collapse. Works great for getting rid of rings. But destroys the edges. If you…
not that I am into unity, but it's nice that you release your lightmapper! I've looked into your code. And having written a similar tool for luxinia once, here is some hints towards better efficiency and higher quality results: raycast vs raytrace Don't trace from lightsource to object, but do the opposite. That is shoot a…
-The cycles of polycount- Newb Cycle: - School lets out, we get some new people looking for jobs or asking about art schools. They stick around for a week or two but normally as soon as they find out its not all trampolines and hookers they bail. - Shortly after school lets out we get a wave of newbies asking what software…
I don't get it at all I think. On most links it says : "prohibiting the sale of new English-only video games in Quebec if a French version is available." So isn't this making everything quite simple? According to that quote it's just a matter of not making a french version of the game at all and that's it, the english…
Hi everybody, I have a problem regarding normal maps and shading in Houdini and in Unreal Engine when I bring my HDA. I will try to be as concise and to the point to explain the issue CONTEXT I am making a building generator tool for Unreal Engine, I have created a Houdini HDA and brought that into UE. I modeled some…
We are in the process of developing an anime-style indie game in Unity, with emphasis on character presentation and stylistic visualization. The project is currently in active development. Core systems are in place. Iteration is occurring. It is currently composed of a programmer, an animator, and a 2D artist.…