who cares about latency. you dont need a realtime feed to capture data.. especially if you're doing it in your living room! the only problem except the skinning that I noticed was that the elbow didnt seem to have the same position a lot of times. like when reaching over your head, the skeletal feed was correct, but the…
I finally have a little time again to make models! I have been lurking around here for a while but never had the time to make models and post. Hopefully thats about to change! This a great place to post and collect feedback to improve da skills... Been trowing together a couple of low poly models to get back into…
@paprika i personally think you should try add some color variations to the fur of the mouse, looks flat to me imo...although i don't have the right to say that since i'm terrible at texturing and have yet to touch organic modelling >.<...it's just my two cents :P my progress so far on my mech....i'm really slow.....and…
Great work as always guys. Been pretty busy getting married but catching up on all my projects now that I have some time again. Just did a sculpt for the S.A.F.S pilot so hope to get the low res and bakes done as soon as possible. First time in UDK for some time so learning it all right now and blocking out my neoclassical…
gav & g2000: nice work.. but both models lack a bit of variety in the texture what makes them somehow a tad flat Spatz: you rock! MGrecke: ha that's really great! neox: nice one!! :) are the folds simulated, sculpted or subd-modeled? Have fixed the face of this older model for fallout3. Somehow I was watching it for too…
Ahh cheers for that, very very useful crits, the grip especially needs work. (The actual thing in real life is pretty boring, its literally just a smooth grip, so I was playing about to make it alittle more interesting. Definitely need to change that though. Now you mention it I can see so much damn intersection. Ill post…
Thanks for the suggestion! really cool tool right there. Well i was wondering though if there's a tool witch allows me to kinda cut out some polygons to give a piece a better shape, because with more clay and smooth it doesn't always work out the best. thanks a lot though :) @ae. : looks cool dude, though the mechanics…
Dan! - That is hot. Did a quick paintover for some possible ideas to help reduce your polycount. Right now it is really, really high looking, possibly because you may fear loosing some of the forms you modeled in. Most of the shallow shapes can be treated a a single plane and normal mapped without losing any of its visual…
got my 30 second-ish cutscene into udk :) the udk thread in tech talk helped me with buggy cameras, since then I found the desaturate scene filters and what not, fairly next-gen-filter-ish lol. the dof is messing with me though, any idea of how to get those white balls off of his head? I think they're caused by the dof…
Well heres just a small scene ive been working on in UDK thats loosely based on a Deus Ex concept :) Still got so much to do though.! Not really began any Spec maps properly yet and got a load of other things that need sorting :( Any crits would be awesome though [/QUOTE] grantthompson, this is looking great so far. What…