Hey guys, this is my very first post to this forum. Someone recommended to post my script here so i just give it a try :) ... please tell me if it is unappropriate or if something's not right ... i created this addon (called PBR Texture Bakery) for Blender to improve my personal PBR texture-creation and UV-optimization…
here are some links which may or may not be redundant. http://www.blender.org/education-help/tutorials/ http://cgcookie.com/blender/ <-- not all free, but ecpecially watch all the vids in the tips section there great. http://www.blenderartists.org/forum/ <-- probably the main forum for blender related stuff, more searching…
@Prime8 Thank you, now I see what you mean! @Udjani That looks like a fast and simple method indeed! However... ...before being able to try that, I seem to have fucked up. I accidentally clicked the "-" in preferences and deleted all my shortcuts. Recovering the file is not an issue - I always save backups. The frustrating…
Pior maybe you can help me out on something that I've been trying to figure out and banging my head against the wall about the GoB export settings from Blender to Zbrush. I'm still pretty new to Blender. I'm trying to export a new retopoed mesh back to Zbrush from Blender using the Gob addon but it seems that the mesh…
@kio : FYI, the zip as downloaded from Github errors out when checking the tickbox after installing from file. @Linko : I tried the recent version of your reducing/baking solution and ran into various UX issues. The main ones were : - The tool bringing up a file browser right when pressing the "Generate Asset" button…
Apologies for the late response, I just got home. @m00k It's difficult for me to understand if the technique you use in the gif would apply to what I'm talking about, since the change in width appears to happen only at the top, instead of all throughout the loop, incrementally. @Cirno Thank you for sharing this - this is…
If I am not mistaken, when people mention the Maya pie menus they tend to do so because the Maya Hotbox (that's the name right ?) allows for near gesture-like inputs with a very snappy behavior when pointing at quarters/boxes. Whereas the modern Blender pie menus are imo really painful to use - not in terms of display…
Hi! I have found several techniques to automate game art, that I wanted to share. :) I start with the most time consuming thing that hard surface stylized artists have to do in ZBrush: create chipped edges and cracks. Then baking and compositing the maps for each props. I have found this procedurally generated chipped…
I think the flaws in Blender occur because this isn't one team of developers working under a single unifying producer. This is an ad hoc group of volunteers and contractors each working on their own pet projects and few of them have any cross-team standards. Go to graphical.org and you can see the chaos that is the builds…
I disagree with a lot of what you're saying about Blender, but that's perhaps the funniest way I've heard someone describe Blender. And it's accurate, too, to a point. I agree that Blender's interface is often chaotic. It's a side effect of the development model. When you have a different dev working on a different tool…