Not much. I worked on 1/16th of it then did sym all the way around. Removed a couple edges. The only thing I did manually (Obviously( was cut 2 loops front and back + clean up boolean geo. I'll do a gif in a sec.
Nice but it's far from ideal. And edgeflow around the cylindrical part is wrong. See the direction around the cylindrical part, that should go to the center of the cylinder, not go straight. And you'll need extra supporting loops to tighten up your shading. That would be a better approach.
Hey guys, I was hoping someone could help me out with a shape like this. I'm having a really hard time finding where to put edge loops on this? Particularly, that corner near the base of the object where the 3 sides come together. Thanks
Also worthwhile to note, when cutting into a mesh, giving some thought too topology design from the outset will often determine output as shown by the boolean operation. So lateral loops instead of a longitudinal edge flow and the result would've required minimal 'cleanup'
@Ausonian I tried that before using Lord @perna method. It works fine in some cases if you're doing that kind of model however I think it's much more convenient to use the cylinder's edges as control loops rather than introducing new edges.
boski_miszczu You may want to add one more inner loop so it follows the shape of your object. The way how are you going to connect it doesn't really matter since it is a flat surface. But for lowpoly you may want to remove unnecessary edges.
@rudenko_je Welcome to Polycount. Consider checking out the forum information and introduction thread. This thread has a lot of great resources so it's probably worth taking some time to skim through the recent posts and look for examples of how other artists have solved similar problems on other shapes. A couple of posts…
@naman Resolving this type of smoothing artifact is a fairly common question and there's a number of different ways to approach the order of operations and topology routing. This thread has lots of great examples provided by the community so it's generally worth the time to have a quick look for how other artists have…
I'm trying to model this radar antenna thing and while I have the base mesh prepared, the reference has the mesh hollowed wither certain faces on certain areas. I tried to make them with loop cuts, but they ruin the silhouette and shape of the mesh. Is there a better way?
This is basically what the guy in your example did. You need more loops to define the shape of your cylinder. Excuse the mess in the center part. I also did only some quick welding so my edges may not align perfectly to the cylindrical shape.