Hi Guys, I'm quite new to poly/sub-d modelling (and this forum for that matter) and i'm not really sure how to approach a little project i started the other day. Basically I want to model a plane from an old Clint Eastwood film called Firefox. The issue I'm having is how to transition from the angular 'chisel' like nose of…
dude really? No beef at all, there are plenty of cases where this will work, in the case you delivered the context was not really clear, using double the polies madie it actually easier to get the proper shapes - so I don't see why it would be wrong talking about that. Thinking of this thing could be a piece of a first…
@CodeferBlue In general: flat surfaces are largely uneffected by messy topology so the accuracy, consistency and flow of the topology around the curved shapes and shape transitions is arguably the most important. An overly rigid grid topology can interrupt the edge flow around the circular features so it's best to have a…
Beforehand, this is not so much about how to model a weird shape, but about how to approach modelling a piece I'm not 100% sure about, so apologies if this is not the right place to ask. Hey guys, so I've not much experience with 3D overall, but I was asked to tackle the modelling part of a group project since I was the…
Hey, Starting to get into 3D modeling and I've run into a small problem, where I want to extrude one face into a shape over top of another face, where the two faces will share a set of vertices after the extrude. I was trying to model a tank, but have moved past the problem now, so all I have is this quick example I made…
"I agree to this, but something that i disagree with, is with all the people from this thread that send`s new guys who dont know all the techniques to study the whole fkin thread." I think its common sense when you have a huge thread that is PRECISELY about what you have problems with to at least research it a bit ?…
Hey everyone, after a long hiatus i tried to model in 3DS Max again and gain some beginner expierience, but i just cant wrap my head around some things. I can't understand when you connect different objects with edges or when you just leave them as different objects and move them close/into eachother. This seems like a…
Hi ;-) First off I want to thank all the contributors in this thread, it is really helpful and I often just read all the stuff in here and learned a lot already. I am a 3d max user and just recently started doing 3D again (after a long brake, 20+ years, the era of Half Life modding and I remember polycount from back than…
@Rolf It looks like the basic shape of the hull was derived from a subdivision model but the faceting in the view port, the lack of support loops in the wire frames, the trim sheet decal geometry around the rivet lines and the sharp shading in the rendered image all suggest the final model is just regular poly modeling…
@Jossy Welcome to Polycount. Consider checking out the forum information and introduction thread. The pinching around the corners of the inset shapes is caused by a lack of supporting geometry. Adding bevel weight to the inside corners of the inset shapes and running the support loop around the edges between the existing…