Another run at this Alien Lab. I'm tempted to add some more mechanical/structural elements to the foreground. Here's a link to my thread where you can see some of other WIPs. http://polycount.com/discussion/181010/alien-lab-facility#latest
Finally managed to write that breakdown i had in mind. http://studio.evozon.com/lessons-learned-from-creating-the…/ Feedback and/or questions are appreciated. Full thread : http://polycount.com/discussion/171898/ue4-savannah-environment-wip More images : https://www.artstation.com/artwork/vm6ed
Crosspost from my new environment scene! Thread: http://polycount.com/discussion/178303/ue4-wip-80s-motel-miami-druglord-den#latest (image removed by moderator for breaking the rules. please be considerate of download times.) Thanks for checking me out!
@Intervain Love your work as always, would love to know how you manage to get that sparkly effect working so well on the makeup :) Thread with bigger gif/screenshot here http://polycount.com/discussion/172077/wip-shiva-finalfantasy-xiv#latest
@Teslatron cool design! i'm continuing work on a realtime Jace The Mind Sculptor! roughing things out still. x-post from my WIP thread here: http://polycount.com/discussion/178100/jace-the-mind-sculptor-realtime/p1?new=1
Concept / Sculpt WIP: Fibers everywhere! Fucked up BPR that I put on Instagram - better render / Eyes are next: My goal is to figure out some rendering while making a Frank Castle bust. Either Vray or Keyshot I haven't decided.
Finally got the bakes done for this piece. It's at just under 17k tris with a 4k Normal + AO. It needs a little bit of cleanup but I'm happy with the turnout. Moving on to texturing! WIP Thread: http://polycount.com/discussion/162060/overwatch-soldier-76-weapon#latest
Hello people of polycount, first time posting something online and also the first time using zbrush to sculpt a character, so that are 2 first times out of the way. here is my WIP of 2016, the Asignment was to make a humanoid character of about 20000 polys. model
Loving all the sexy guns lurking in this forum. Great work Polycounters! Getting started on the materials for my classic 1911A1 and I'm real happy with the progress for the hand guards. I'm getting the hang of these Substance Designer procedural materials! WIP post & progress shots to come :)
Havn't uploaded anything here in a long time, heres a WIP sketch of a character bust I was working on recently, still very sketchy, plan on cleaning up the shapes a bit more and pushing the design where I can, sci-fi samurai zbrush screen.