because his smile looks like this :poly124: http://www.yves-cadot.fr/wp-content/uploads/2013/04/hard-gay-fooooo.jpg 1) colour might be better. which giving more "infomation" of the weapon you designed in 3D 2) i don't like the head because it is like the picture i posted. not evil enough. here is my version/preference of…
yeah sure, just follow this guide http://wyksblog.com/getting-started-dota-2-cosmetics/ 1) Export original weapon from a hero you need (into SMD format) 2) Import it into a 3D program (like 3ds max) 3) attach your model to the same bone (as the original weapon) 4) delete the original and attach texture in 3ds max to your…
so if you play as a pandarian on world of warcraft you are immortal on china? =] that law doesnt exists ---- i had to format my computer and couldnt post it before i finished that rework on the old gatuja and now its "el gato" reworked the highpoly, all the textures and some animations, remade the owl rig and made it…
a little late but i would like to get back to 2 or 3 pages ago about the discussion over the PA set We should keep the forum a constructive place, and not a place to make jokes about other artists works. People should not be afraid of post their work here, they should be welcome to do so. If you dont like or disagree with…
The geometry is not visible (all alpha xD) so you can see the problem in the particle, the item is rigged 100% influence to the Root bone (as the default ward) everything works fine except the default particle, there is a space to put the reference bone to the particle and I wrote root (tried with a lot of others too and…
mask 1 and 2 are like 8 maps, each one using one of the color channels of the mask you can make it using photoshop and focusing on each channel for example, if you make a square with the color 97 85 182 you are affecting 3 maps, the RED, the GREEN and the BLUE to know what each map does you can look at…
@ghost, I think you have to at least use a simple plane for each petal. You can do that with 3 tris per side (front/back) and use alpha on the edges. I really don't think you need the thickness, even in hero view they will be really small. If that's still too many you could use a few cylinders wrapped around and alpha…
Those are sick arms. This is a tough game, everything has to look so good up close, be readable far away, etc... Fit the Character but do something new, that fits.. daunting. But I think it still reads pretty good and a little bleed out is expected because of the glow. There would be no mistaking which item is equipped. I…
Sorry to keep harping on this, but I think it would just look better if you could use the area you're using to cover up her seam to make fake skin that connects to the ear to make it look more natural. I'm not bothered by the dark line behind the ear at all, but I am bothered by it looking like you're intentionally trying…
And here I thought over 800 positive ratings on our Gyro offhand was good :poly136: The hair does look great though :thumbup: If Valve does not add this then the rating system is completely useless I think this would be a good decision to make it fit in with the Spring2014 theme even more looking good! Can't wait to see…