I've got a fresh new version for you guys! 2.3! This one is very very close to what you will see in engine, if not exact(hopefully no silly bugs) :P What's new in version 2.3 -Changes: Specular and diffuse calculation combined -Changes: Removed "Custom Fresnel Ranges" for specular and rim terms -Changes: Reworked "Fresnel…
Yeah, I've seen the set thing and that's cool. Still they didn't solve the problem of sets clogging up the 'new page'. It might clean up the cue a bit though. But what I mean is it gives me 12 random items to vote on. Yet 4 of those belong to the same set (whether or not tagged as set I don't know). But if there are 10,000…
Awesome axe!! Can we get some closer shots? I think you did a good job creating the helmet, but it looks too sci-face space to me and so doesn't seem like it fits this theme. The black metal and emissive red 'lights' are the main cause of this. Maybe if you changed the material to look more like metal instead of the…
Hey everybody, I'm not really a Dota 2 item creator (entered the polycount contest with a witchdoctor set though) but please read on. I make items for TF2 (got 2 ingame already) and had this idea for TF2 I'd like to share with all of you too. Sometimes item creators do livestreams of their item creations. Or for example…
Hey guys, I'm new to the forum and have been working on an alchemist set. Started not too long ago,its currently half way through already but I would really appreciate some feedback from you guys.:) My concept in a nut shell. As we all know that the young alchemist Razzil is sort of a genius. Turns out that aside of…
Hey guys, I'm new to the forum and have been working on an alchemist set. Started not too long ago,its currently half way through already but I would really appreciate some feedback from you guys.:) My concept in a nut shell. As we all know that the young alchemist Razzil is sort of a genius. Turns out that aside of…
Hi, As a new contributor to the DOTA 2 community I was quickly frustrated with the lack of a quick way to display and iterate on my model with mask1 and mask2 in Maya 2011. So I decided to learn .hlsl and attempt to write a DOTA.cgfx material. This is my first .cgfx, and post ;) so Im looking for help on getting this…
@heboltz3 Thanks you. I am not an expert, however maybe that will be any of help :) 1. Sometimes I will fix my hipoly to match closer to low poly. Hipoly on the right side will force me to add one more loop to low poly to go deeper below the top layer of dress. However poly limit was tight, so insead I decided to make top…
Dark Blender - Gives more time for your imagination instead of the technical part Official topic: http://blenderartists.org/forum/showthread.php?383624-Dark-Blender-%28Official-Thread%29-optimized-for-sculpting-and-game-asset-creationDownload (100 % free): http://linko.projects.free.fr/dblender.zip Coming to bring you some…
LOOOONG POOOOST INCOOOOOMIIIIIIIIIIING! Hello there polycounters! Long time lurker, infrequent poster here. I've just recently started to model my first workshop-ready model; in fact, it's almost finished! I've been going off and on it for a while but recent circumstances (job layoff incoming in 2 and some months) have…