I tried to have it rusty but it just doesnt seem to fit, in my opinion. From what I got out of the last weeks is, that rust is a pain to get right texture wise in connection with shaders and stuff. If i made it less shiny it appeared not fitting to the char kinda, seemed off. But I am not done yet, I am still playing…
i dont remember the tutorial i followed, i tried a lot of them, but i used maya and the plugins that comes with the sdk on the folder "Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\sdktools\maya" there is a file called runmaya.bat if you use maya 2012 (need to be 32, dont work with 64) you make a shortcut…
I also really like this attitude. There really is something special about making these items, whether or not they go in. Despite having worked in the industry for a few years, it's a thrill to be able to interact and get instant feedback from the community. Industry secrecy has always meant waiting long stretches of time…
Hello, I'm a 14 year old kid from Canada, with zero experience in this. I have just registered here in hopes of finding help. I have managed to create an item and have gotten mostly everything figured out, besides ''skinning''. I have had absolutely no luck on finding a tutorial on how to skin my item. I know it has…
The reason I think they should be on there is a way for us to support those guys and everything they do. Besides just making an item for them. DOTA Cinema does the weekly workshop where some of our work gets 'marketed' to the community. That helps out quite a bit and in return, I would love to be able to give back to those…
Hi! Download: http://linko.projects.free.fr/gametools.zip Official thread: https://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creation I have made a tool that convert your sculpture into an high quality game asset in one click. You just have to…
@Eddy Shin: if you're talking about the default particle that Jugg has on his blade (like the default particle that AM has on his weapons) then you need to create a new mesh for the particles. You can read about that here. I think the particles on Jugg can be used similar to AM's, since many of Jugg's weapons have the…
@mrpresident Did you happen to use any mirroring in your mesh creation? Plus, don't use Xnormal. It is a waste of time. Use Zbrush. Here is why. You can separate your map creation by using polygroups, so you are only rendering 0:1. Plus, xnormal cant handle some UV patterns. It will create all kinds of messed up renders.…
Hey guys, just to have a little bit more of information, not trying to create a debate about it. I did an item just for fun and to see what happens, right now it has 4 stars but more ratings than other assets I saw that have already 5 stars (I think its beacause someone rated me bad). So my question is, is there any…
regarding the steam error message that often pops up when submitting items (sometimes for no apperent reason). I found that after cleaning out the folders where the files recompile (both models and materials) I was able to submit my files easier. Don't know why. But there were a lot of folders of compiled tests I had done…