Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
Games101
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: Grooming, methods for real time realistic or stylized hair and fur
Reply by
poopipe
·
Aug 2021
·
Home
›
Technical Talk
Is Neofur the one that used 32 shells? Unless they did the impossible there's no way that's a viable option in an actual game
Re: i am trying to push my self more
Reply by
AliArto
·
Jun 2019
·
Home
›
3D Art Showcase & Critiques
i use xyz texture the cap is uv shell i only project the details on the face
Re: Windows 10 free upgrade for Win 7, 8
Reply by
Neox
·
Jan 2015
·
Home
›
Technical Talk
hu? mine feels exactly like win7. i just installed classic shell. thats it
4 results
Re: Legend OF Zelda Master Sword
Reply by
Mohamed_Salah_Bchir
·
Mar 2019
·
Home
›
3D Art Showcase & Critiques
Good idea i will do that, i was just thinking about minimizing the number of uv shells
Re: UV Layout
Reply by
Stromberg90
·
Dec 2012
·
Home
›
General Discussion
Does anyone know of a way to make shells rectangular in uv layout, for like bent tubes and such?
Re: Polycount's Sketch Thread!
Reply by
urgaffel
·
May 2012
·
Home
›
2D Art Showcase & Critiques
Speedpaint doodle-thing at work, theme was "Shell". Roughly 25-30 minutes :) (so not that speedy :( )
17 results
Re: M14 Rifle - WIP
Reply by
ivanzu
·
Mar 2013
·
Home
›
3D Art Showcase & Critiques
The gun cant function that way,scope mount is blocking empty shells from ejecting out.
Re: [3ds Max] Can I Flip UV's without Inverting Normals?
Reply by
poopipe
·
Oct 2018
·
Home
›
Technical Talk
That is the correct way to do it. You risk subtle artefacts at seams if you bake to the flipped shells
2 results
Re: Normal map looks low res in UDK
Reply by
Chase
·
Apr 2013
·
Home
›
Technical Talk
I ran the Textool operation that turns the UV shells into Smoothing Groups. Isn't that the same thing?
2 results
Re: Sorry to ask but..
Reply by
Gazu
·
Mar 2016
·
Home
›
Technical Talk
Download TexTools and set your Smoothing Groups from UV Shells before you bake.
>14036 results
1
…
466
467
468
469
470
471
472
…
1404