For a good edge render view I like to apply a dark material to my entire model this will be the color of your edges. Go into poly mode, select all, go into edge mode chamfer a tiny amount. Go back into poly mode and everything but the new chamfer polys should be selected (or vice versa) apply a standard grey material,…
Welcome to the Monthly Noob Challenge 5! Last month was amazing guys! We reached 30 pages! Keep it up! I had a hard time picking the concept this month, a lot of people wanted two different ones, but I think this one has the least assets and will take the least time, that will give you more time to work on each asset. So…
2D Visual Bible Over the past month I was given the assignment of doing a little IP creation, using my slightly rusty 2D skill to create a Visual Bible including at least one full character and environment render, as well as their design processes and any narrative and world development I felt was needed to communicate a…
Hey Lamb, I think you've just moved into that intermediate-level, where you aren't a complete newbie, but you aren't a rockstar yet. Newbies need to work on pretty much everything, and it's easy to give a quick critique that can help a ton. Intermediate guys are too advanced for a quick critique and require much more work…
Alright it's update time! With this texture pass I was able to take a few steps forward with the materials and the tattoos. I wanted to fix some of the colors that I wasn't feeling, improve on the tattoos and make them look more like tattoos, and develop some of the materials a little more (mostly the skin). I attempted to…
@ Jrmenace-- really all you have to do is get your shapes the way you want, and place! Shift + translate objects to duplicate them around, or detach objects from others and set their pivot points to x0 and mirror or use the symmetry modifier.. some things I used symmetry, other things I duped and hand placed myself to give…
I'm getting a serious "300" vibe off of this trailer. And this is not a good thing. 300 was a nice little romp. But you can't emulate that style of cinematography for every action film. The hard metal soundtrack in a mythological setting needs to go. That crap is just annoying. Am I the only one who thinks they are making…
Hey man! Here's my two cents on what I can answer to help clear things up. In terms of stuff that goes into engine, almost always they are referred to as triangles. Polygons is a bit misleading, since they can be approximately twice the actual geometry (a crate that is 10k "polygons/quads" can be ~20k triangles in the…
I couldn't get along without custom modifier button sets. After using them for so long I'm competely blocked for 1-2 seconds if I sit down at a station that doesn't have them. "umm where is edit poly!? What did you do to it!? Oh yea you like the drop down list..." Under the modifier stack there is a button "configure…
Here's some more progress. I was up late trying to figure out how i wanted the back end to look. I think im happy with it. I didnt wnat to get too complicated with the steampunk-ness of it, seeing as how i have 3 other projects i need to finish for school. nrek- Thanks for that, that looks real badass. I'm going to take…