There was a long running thread here or on blenderartists with that kind of comparison maybe two years ago. From what I recall Max was way ahead for viewing, import/export, editing of high polycount meshes and handling of largest number of objects in scene with Maya lagging well behind in most/all categories. Blender…
You mean with Octane or Redshift ? I actually did tried to learn it 10 years ago . Simple things took 100x time vs even 3d max. Blender nodes now looks so much more logically intuitive for me and what's a big plus totally optional. But I haven't even tried Houdini since.
If I recall correctly, ZBrush started out as purely 2.5D with the whole "pixols" tech which was basically color plus some height data. They added 3d meshes that you could stamp down into pixols on the canvas. But it was still an orthographic view mode. Then people were manipulating 3d models more, and not stamping them…
Yeah, it's a tool investment IMO, Weta have some magic tools in development, of the top of my head they have this ;) * Manuka: Manuka is the flagship path-tracing renderer used to generate final frames and is able to produce physically accurate results based upon specific spectral lighting profiles. * Gazebo: Gazebo is the…
Hi, I've been working with the 2.31 trail version. When I work with the paint layer, the program is not updating the layers after press the toggle color paint mode. after come back again to the painting mode the data is there, also I've noticed once the paint mode is active changes the blending mode from group of layers…