No big deal, just nested one more loop and it gets the job done. I also added a check to prevent some errors and ensure things get renamed properly. Also it has the part from before where it converts instances. You might get some warnings/errors but neither should interfere with the operation. Try this one out for size…
considering how a lot of software companies are going to a subscription based model like adobe, i see digital products becoming more of a service than physical product. you don't need the physical product anymore, its like cable, you pay to see the content, you don't own the content you are paying for and you cant do…
1. People are complaining that they now have to pay for things they got for free before 2. People are complaining that they are being paywalled from essential things like Sky UI (Bethesda shameless bringing a console UI to PC, and Sky UI fixes usability p.Ex.) 3. People are complaining that Bethesda is getting paid for…
Hello Everyone :) Warning: This post contains a lot of images. I haven't posted in a while but we've still been working on the project. We had a few set backs along the way with the build not being very friendly to us :neutral: Nevertheless it's coming along quite nicely now. I do have to say that we postponed the date to…
I meant to post this the other day - It's the very beginning of the story for Kindred, a girl's death. It's jsut a draft, so it is changing, but here's hoping I'll be able to finish the whole thing before the end of the day! ---- Her knives flashed on her hips as she raced across the roof, her quick feet racing across the…
I thought i solved the problem in setting the right lightdirections in the shader. I implemented a chaseing cam, but now i realised that if i moving my char in the positive z direction. after passing the cam in positive z space the normals for some parts are flipped. If i move my char back towards the origin and in…
Second environment artist here, my job is to create the Research and development wing of the space station. I have tasked myself with creating multiple unique rooms within the area, with a satellite in the middle, that is being built. For the first couple of days, I wanted to lock down the centrepiece of the room - a…
dagObjectHit template: cly_objectHitMenuTemplate; added to yer userSetup.mel [php]cly_objectHitMenuTemplate; PHP Code: /* cly_objectHitMenuTemplate.mel v0.4 Roger Klado was here because no one else will do it fer me Jan 17, 2011 ( God's basement vacation ) RogerKlado@gmail.com ( Klado/Claydough/cly_ ) A template for…
[ QUOTE ] [ QUOTE ] [ QUOTE ] 1499 Canadian at Futureshop. May have dropped in price by now. I researched this shit for a long time too and Aqous seemed the best for games, if you're looking at LCD tv's for games make sure you buy 37" or above. The smaller sets generally have lower responce times which means ghosting in…
[ QUOTE ] Highlight selected verts don't do anything. I want my selected UV point in the UV editor window to select the corresponding Vert on the geo. I also like to hunt UV points on the mesh itself and have them show up in the UV window. It's usefull for unwrapping overlapping sections. [/ QUOTE ] Turning on Highlight…