I guess the best way to make it work is to combine different techniques. To me vertex blending sounds good for the wet bottom part and decals for the moss and eventual cracks. Keeping track of this thread, it's helping more than one person.
The hard blend from grass to dirt to stones doesnt' really work. You might want to just do grass to dirt and then stone models or something. Not really sure. I would vary up the tree size some as well.
NICE! That's awesome! I think everyone else (like me) just gives up. Just so I understand, are you using a composite map in the diffuse slot? And then using viewport canvas to target the blend mask of the top layer?
The easiest method is to just add a vertex alpha color to the bottom vertices in whatever modeling package you use, then mask the material with the vertex alpha channel. You could probably blend some movement with it so it's not all disappearing at once.
Modeled the stand in 3ds Max and imported it into the Mudbox scene. It's finally starting to look like a complete, solid model. Though there is still a lot of stuff to do before it's finished. Next I need to blend the "soft parts" of the stand to the torso.
Very cool! I love the texturing on the book - nicely done, it's very convincing. I also like the torn cloth edges... looks cool. I think the candle wax could blend a bit better into the desk, but is this an in-engine render?
Yes! Thanks for the link, I've been wanting to look that up :) Here's an update on the tree...Wanna do something about that grass next, make it blend better with the terrain. Here's a screen with better plane placement and fixed normals! Cheers :)
I believe Photoshop writes TGA not the DDO it self. So try to check PS settings or HDD/SSD. Or maybe you have too many layers whis styles and blending options witch takes more time to collapse.
You could just use the tiled texture(from SD) on all 3 columns and sculpt and bake unique maps for each column in ZB Just combine/blend the Nrm maps in PS/NDO or in the material editor in-engine(UE4)
And a 25 min speedpaint with topic by my generator. 25 min. Turned out to be "a wounded professor extracts in a glaucous bar (theme black and white) First the plan was to make him bleeding but I settled for a broken heart lol :P