@Umbrafoxus I plan to render it in UE4 since I work with it and I know it better than other game engines. As per challenge rules I think a Modo render wouldn't be accepted! I learned something cool already (!) when you mentioned modo camera matcher (I never used it before and it's awesome!). Also the edge shader you see in…
She does have those crags on her original Riot model though. I guess to make them look a bit more "ancient"? See http://www.lolking.net/models/?champion=131&skin=0 I guess from her Lore the Moon cult has been wiped out entirely and that's basically old leftovers. Might be magic infused and all that or even be made of…
hehehe thanks guys :poly124: done the sign for now, here's a render with the texture sheet attached. Might come back later and touch up a few areas, or if someone notices anything that's not quite up to scratch? back view edit: 13,758 tris (those pesky bulbs)_
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Yes it should be fine. I suspect most animators would prefer Euler for most things though. http://polycount.com/discussion/comment/1356904/#Comment_1356904
I just specced out a faster setup for £900 on pcspecialist.co.uk Chassis & Display Optimus Series: 15.6" Matte Full HD LED Widescreen (1920x1080)Processor (CPU) Intel® Corei7 Quad Core Mobile Processor i7-4700MQ (2.40GHz) 6MB Memory (RAM) 16GB SAMSUNG 1600MHz SODIMM DDR3 MEMORY (2 x 8GB)Graphics Card NVIDIA® GeForce® GTX…
You guys set the bar so i high i don't think i could make it if I tried, it always seems to be higher and higher away even if I get better. It's n88tr, learn nDo2, or use UDK or CE3, it's easy!! Well it's not ok? Let me be the first apparently to say this is hard stuff. I get frustrated and i get called an idiot here so i…
edit: see my post below http://www.polycount.com/forum/showpost.php?p=1399744&postcount=10 Poor form, dude. Poor form. Last time you posted here was 2 years ago, and now you're vote-whoring? This isn't even game art. I voted for someone else on principal alone.
[ame]http://www.amazon.com/Maya-Studio-Projects-Todd-Palamar/dp/0470487763/ref=sr_1_1?ie=UTF8&qid=1312276532&sr=8-1[/ame] Thats a fairly good book on the subject for introductory stuff. Then theres also Blastcode plugin for Maya, i believe this is what Valve used in L4D for the explosions of things like the Plane in Dead…