I created a tutorial on my process of creating textures since a few people PMed me and asked... I figured it wouldn't hurt to post it here, even if you're not interested. http://artofhaiasi.com/tutorials/shermanIsaiah_handPainted_tutorial.pdf That's a good point, rooster (I love your art by the way). I was trying to have…
A note about the reel itself, it more important to have images that show your work than actual animation in your case. If you were going for animation job it would be a different story though. If you want to learn the basics of CCS quickly just go to lynda.com and pay 25 bucks. They have all the video tutorials you'll ever…
You know what I see in that picture Dekard? Huh? Do you (I see it on your monitor)? A bouncing ball tutorial...with a flaming ring! You've got one of the same learning books I do. Hey...wait a minute...lol...I checked the picture more, you also have pretty much the same PC specs as me...and the same mouse... Just be…
This is what another file looks like as you can see when I use Base Color and the other substance options for texturing it works fine. I was using diffuse, specular based on a tutorial I was watching Link: https://www.youtube.com/watch?v=ULiY-LpD8N4&t=312s It was working fine until it just stopped my results out of…
I don't really know enough about it to troubleshoot from top of my head. But what kind of object is that? I didn't think with nurbs you use standard shaders. I can't really say how exactly it works, but I learned it from doing some tutorials on pluralsight. These days I am using advanced skeleton whenever i have to rig, so…
If I recall what happened with what I was doing with my Hammerhead character, I've had to cobble information from three to four separate tutorials on Maya rigging to finally end up with something that was solid and stable. It's hard because of, as you have said, the relationships of these different processes and the layers…
No. Use a texture and a loop. Looping the pixels of a 1d texture would look like this in a custom node: Inputs of the custom node: Tex - Your texture XRes - Texture resolution The actual code: float StepSize = 1/XRes; for(int i; i<XRes; i++) { float3 RawValueFromTex = Texture2DSample(Tex,TexSampler, float2(StepSize * i,…
Tutorial stuff isn't worth putting on a portfolio because it doesn't show creative direction - it simply shows that you can perform a task when handheld, and therefore may have gained technical knowledge from it. Technical ability is only half of the job, you need to be creative and show lots of your own, high quality…
For the metal especially but possibly some of the other materials as well I would recommend getting some reflections going, it will go a long way toward selling it as shiny metal. As far as the rest, the model looks pretty good overall, I don't see any glaring errors, though it would still be good to get a wireframe up if…
Oh btw NoisyMonk, I learned what I did about the Material Editor from thenewboston's video tutorials. He gets a little rambly, but he really, REALLY dumbs his material down (for better or for worse) so you can easily learn the fundamentals of Material Editing. From there, implementing some of the techniques above shouldn't…