Hey guys, just used the smoothing group by uv shells thing on twex tools and this is what happens.. Should i be worried or will the normal maps fix this?
Slo mo is a pretty specific edge case but that falls under the "...as long as you don't interpolate between those values." part that can be a headache, lol. Most engines have interpolation settings, Unreal has them on anims, montages, blendspaces and I think on aim offsets. If interpolation is set to 0 the clips just play…