@Mathew O - I love the shape of that ward, can't wait to see the textures come along. Some in-game shots from me, going to do another pass on the diffuse and wrap this up.
Nah it'll look great :) Are you using a Normal map? If not the details could probably just be painted, unless you want to bake the AO onto the diffuse. Anyway looking forward to the results!
So I finally got a reuseable rock sculpted and baked down. Right now its just AO, Spec and Normal. After work i'll start on the diffuse. Any crits on the result?
I've seen games pack like this to mask for multiple color variations in an outfit. Do you mean you mixed your diffuse and normal map together, or did I read that wrong?
What are you changing to get it working? You should change the blend mode to Translucent and put your opacity into the opacity slot. Your colour you can put into the diffuse or emissive slot.
As far as the modeling it seems solid, but for textures i cant give you a critique without a normal or spec map because everything just looks flat diffuse and you cant differentiate materials
oh.. thanks guys and thank for giving me critic skankerzero !! nice!! It helped me a alot for reducing polygons ^^ I've been texturing.. with spec, diffuse, normal I need more critcs~~~~
Simplify that face alot, focus on the facial planes. Avoid Gorilla noses. Also why sculpting her? According to your description a sub 2K character with diffuse would do just fine ...
zbrush kicks some major ass out of 3d coat when it comes to stylized diffuse painting. i only use 3dcoat for details these days. zbrush is just soooo much faster.
Yes i have a proper lightmap for the windows, but in fact i have no light but my emissive texture, it came from this... Is there a way to light my diffuse whitout a light, like with the bounces of the GI ?