Hey guys! I've got two projects on the go at the minute that are super WIP. My eyes are going a bit fuzzy with them / getting creative block. Does anyone have any CC on either of these? The hobbit hole is supposed to be a lighting study, I'm trying to get a good result when lighting an interior and an exterior at the same…
I am looking for a hardworking, dedicated 3d artist who has background in character design and rigging and sci-fi environment art. Looking for someone who has creative mindset and who likes sci-fi and all things aliens. Making into a mobile Unity game so if you have background in that, that's great. This is a project that…
I hit a creative wall with the column in the dungeon environment (it just wasn't vibing), so I decided to come back to it later and work on other projects in the meantime to preserve my productivity. Anywho, I decided to model out my skateboard, and that's what I'm posting today. I am still working on textures, but I…
If I was applying for a creative industry job, I would definitely want an ArtStation. However since I straddle several different fields and have a lot of time invested in building a personal brand using technical blog posts and my rather unique namespace, I like to use my website for the majority of my stuff. So I would…
This seems like a meat venture, it seemed interesting enough mentioning ghosts and all; however it was just another meat title that will destroy the creativity of the 12 year olds that play this tripe. Some folks don't even buy this game because they enjoy the experience, it's more so for the interaction with others and…
The only thing I will say about the hardware specs is that 8gb should be standard. In terms of graphical quality, PC vs consoles, I've been really impressed with the studios that do console games. Despite the perceived lack of firepower consoles have, certain console games have bettered a lot of PC games in terms of…
From first hand and second hand experience, use a pre-existing engine, get a programmer friend to scope out what scripts and tools you might need. Then just pay a programmer freelance to make the scripts you'll want. Otherwise the programmer will WANT to program every engine from scratch, there won't be any tools support,…
Kevin Johnstone's portfolio should be a good starting point for sculpting the architectural elements. In Gears I think they kitbash to save time, i.e. create a bunch of shapes/alphas/some sculpts and then try to use these creatively by bending them, inverting them, making different patterns out of them. If you use pieces…
No, one 1 32 bit image is likely more efficient, less texture calls. However, 1 32 bit image is the same vmem cost as as 2 24 bit images. When we think about it that way, we can do some cool stuff with two maps: 1. 24 bit full color spec 2. 24 bit combo map R. Gloss G. Glow B. Reflection mask Or any other creative…
I think it's a good rule for you to grow as artist. It's not always a good rule to follow when you have a picky client or art director ;) Then again, when you do fine art, your whole context is quite different. You don't have to coordinate your art style with a whole production team. Your clients and art medium may not…