Hi there, I’m sharing free Terrain Brushes and Heightmaps. These are three sets containing 45 Terrain Brushes and Heightmaps. It can be used with any sculpting software. *The data is extracted from the real world elevation models. For previews - https://www.artstation.com/whiteblade Downloadable from #ArtStationMarketplace…
Just want to render a scene with 100-200 bipeds but max freezes for 10mins if I save or edit. I've tried x ref and containers but it still struggles. (I have a high quality pc, 10GB of ram etc) Not sure what else to do? Any ideas?
This is the UE4 demo I'm making.I used megascans and some paid resources to build forest details. It contains the model of Archmodels Vol. 182. :) The tree is made with SpeedTree 8. The entire scenario is based on Unreal Engine 4. Now I share some progress. Enjoy ~ My Artstation:https://www.artstation.com/bowcn
Hi, I want to apply alpha channel contains some words on vray
shader material, but as same time I want the area a round the words (alpa)
with no transparency and preserve vray material color. How to do something like this? Or is there any other
solution? Thanks
Every year I try to gather together all the Black Friday deals that are relevant to game developers. Obviously being only Thursday, the list is very much a work in progress, but already contains a few dozen awesome deals. If I missed some, let me know and I will add them.
Hi, A couple of weeks ago whilst experimenting with DDO I discovered its png exporter had two major failings. Firstly it does not include the relevant alpha channel data (e.g. gloss in a spec/gloss map), such data is just missing from the exported file, but is included in say tga. Secondly it ignored png's lossless…
Simple scenario: * High poly mesh contains UVs with associated normal map and albedo map * Retopo to low poly mesh * How to get normal map and albedo map from high res to fit retopo (low) mesh? This is a departure from the conventional workflow - bake high poly down to low poly, then texture; it is happening in reverse.
Hi! After definitely too much time I can proudly present you my new animation reel: [vv]129293316[/vv] It contains a few animation from games (made in After Effects, Spine), some FXes (made in Flash) and a couple with a potential to be a part of a game. You can watch some GIFs at Behance. Thanks for checking it out!
It's packed with great summarized information and filled with images showing comparison and colors! There is a section that does contain videos (Timing), in order to view the videos, download the guide at the bottom of the article and open it on your computer! :) We hope you find it helpful! <3…
http://www.huffingtonpost.com/ellen-ladowsky/pedophilia-and-star-trek_b_5857.html The LA Times recently ran a story about the Child Exploitation Section of the Toronto Sex Crimes Unit, which contained a mind-boggling statistic: of the more than 100 offenders the unit has arrested over the last four years, "all but one" has…